It's difficult to do anything with Penumbra: Overture, as it requires using old software and learning a great deal before anything useful can be made. This documentation is only left here to give insight for those fiddling with the source code for Overture and the HPL1 engine. ====== HPL1 Documentation ====== * This wiki contains all the information you need to get started with modding [[http://www.penumbragame.com|Penumbra: Overture]] and the HPL engine. Before you begin remember that to work with the engine you will need experience with using a 3D editor, if you have none or little it is recommended you start learning one before trying to use the HPL engine. * All game specific files that gives objects specific behavior is based on XML files, it's good to have some very basic knowledge of how XML files are structured and function. * The HPL engine uses a C/C++ like script language called [[http://www.angelcode.com/angelscript/|Angel Script]], as such it is a good idea to have some basic programing experience, no more than having done an introduction course or similar is required. * You must have a 3D Accelerator as the engine and editors rely heavily on those, Integrated graphics do not work. * If you are all set to go, head on to the [[:hpl1:getting_started|Getting started document]] page! ===== Resources in the wiki ===== * [[:hpl1:getting_started|Getting started document]] * [[:hpl1:start|Documentation]] * [[:hpl1:documentation:content_creation_document|HPL-Engine© Content Creation]] * [[:hpl1:documentation:script_reference|Script Reference document]] * [[:hpl1:documentation:particle_editor_document|HPL Particle Editor]] * [[:hpl1:tutorials:start|Tutorials]] * [[:hpl1:tutorials:tutorial_1_-_introduction|TUTORIAL 1.1 – Introduction]] * [[:hpl1:tutorials:tutorial_2_-_level_creation|TUTORIAL 2.1 Level Creation]] * [[:hpl1:tutorials:tutorial_3_-_materials|HPL Tutorial 3.1 Materials]] * [[:hpl1:tutorials:tutorial_4_-_particles|TUTORIAL 4.1 – Particles]] * [[:hpl1:tutorials:tutorial_5_-_scripting|TUTORIAL 5.1 – Scripting a light]] * [[:hpl1:projects_using_hpl|Projects using the HPL engine]]