===== Game - Config - Amnesia ===== This page lists entries within the **game.cfg** file found in **/config** and in full conversion mods. Warning: Some of the descriptions are missing and some are currently untested assumptions. WIP page. === Input === ^MaxSmoothMousePos |Add info | ^PrevSmoothMousePosMul |Add info | === Sound === ^InGameMusicvolume |Global volume for music | === Effects === ^VoiceTextFontSize |Subtitle font size | ^VoiceTextRowWidth |Subtitle width limit before it breaks a new line | === Quest === ^QuestCompletionValue |Add info | ^ItemCompletionValue |Add info | ^NoteCompletionValue |Add info | ^DiaryCompletionValue |Add info | ^FlashbackCompletionValue |Add info | ^ChestCompletionValue |Add info | === Saving === ^MaxAutoSaves |Amount of maximum auto saves to store in user files | === Enemy === ^EnemyDarknessGlowMaxDistance |Maximum distance from player that enemies glow in darkness | === Insanity === ^EventsFile |Name of file to use for insanity events. Default: **misc/main_sanity_events.cfg** | ^MinTimeBetweenEvents |Minimum time until another insanity event can happen again | ^MaxEventSanity |Maximum sanity the player can have to experience insanity events | ^MaxSanity_LongWait |Add info | ^MaxSanity_MedWait |Add info | ^MaxSanity_ShortWait |Add info | ^TimeBetween_LongWait |Add info | ^TimeBetween_MedWait |Add info | ^TimeBetween_ShortWait |Add info | ^MaxExamineSanity |Maximum sanity the player can have to use ExamineAreas | ^InsanityArea_CheckTimeMin |Add info | ^InsanityArea_CheckTimeMax |Add info | === Slime === ^SlimeType0_AttackSound |Sound played when attacked by a slime area | ^SlimeType0_AttackPS |Particles played when attacked by a slime area | ^SlimeType0_MinAttackDamage |Minimum damage a slime area can inflict | ^SlimeType0_MaxAttackDamage |Maximum damage a slime area can inflict | ^SlimeType0_ScreenShakeAmount |Amount of screen shake applied when hit by a slime area | === Player_General === ^FOV |The "Field of View" visible from the player's perspective | ^FarClipPlane |For optimization, the distance in which objects aren't rendered | ^NearClipPlane |Add info | ^FocusTextFont |The font used when displaying text in focus by the player (extension .fnt) | ^HeadSpinDamageSpeed |The speed at which the player's head spins when damaged | ^HeadSpinDeacc |The deacceleration to slow down head spin | ^MaxCameraSmoothAngles |Add info | ^TerrorSound |The sound played when chased by an enemy | ^TerrorIncSpeed |Add info | ^TerrorDecSpeed |Add info | ^MaxPrevSpeedsSaved |Add info | ^AutoKillYPos |The Y co-ordinate position in the level to automatically kill the player at if they pass | ^FlashbackRadialBlurSize |The size of the radial blur effect applied during flashbacks | ^FlashbackRadialBlurStartDist |The start distance at which the radial blur starts | ^FlashbackWorldSoundVolume |The global sound level used during a flashback | ^FlashbackMoveSpeedMul |The walk speed multiplier used for the player during flashbacks | ^FlashbackRunSpeedMul |The run speed multiplier used for the player during flashbacks | ^Death_HeightAdd |The height change of the camera during death | ^Death_HeightAddCrouch |The height change of the camera during death (while crouching) | ^Death_FadeTime |The fade out time during death | ^Death_MaxSanityGain |The maximum amount of sanity the player respawns with | ^Death_MaxHealthGain |The maximum amount of health the player respawns with | ^Death_MaxOilGain |The maximum amount of oil the player respawns with | ^Death_MinSanityGain |The minimum amount of sanity the player respawns with | ^Death_MinHealthGain |The minimum amount of health the player respawns with | ^Death_MinOilGain |The minimum amount of oil the player respawns with | ^Death_HeightAddSpeed |The speed of which the height change of the camera changes | ^Death_RollSpeed |The speed of camera roll | ^Death_StartSound |The sound played when dying | ^Death_AwakenSound |The sound played when respawning | ^InsanityCollapse_HeightAddGoal |The height change of the camera during a sanity collapse | ^InsanityCollapse_HeightAddCollapseSpeed |The speed of which the camera change happens | ^InsanityCollapse_HeightAddAwakeSpeed |The speed of which the camera changes back to normal | ^InsanityCollapse_RollCollapseSpeed |The speed of which the camera rolls when collapsing | ^InsanityCollapse_RollAwakeSpeed |The speed of which the camera rolls back to normal | ^InsanityCollapse_AwakenSanity |The sanity the player is left with after awaking a sanity collapse | ^InsanityCollapse_SleepTime |The time the player is collapsed | ^InsanityCollapse_SleepSpeedMul |The speed multiplier while collapsed | ^InsanityCollapse_WakeUpSpeedMul |The speed multiplier while waking up | ^InsanityCollapse_StartSound |The sound played when collapsing | ^InsanityCollapse_AwakenSound |The sound played when awaking a collapse | ^InsanityCollapse_SleepLoopSound |The sound played while being collapsed | ^InsanityCollapse_SleepLoopSoundVolume |The sound volume while collapsed | ^InsanityCollapse_SleepRandomSound |Random sounds being played while collapsed | ^InsanityCollapse_SleepRandomMinTime |The minimum amount of time between a random sound | ^InsanityCollapse_SleepRandomMaxTime |The maximum amount of time between a random sound | ^Hurt_EffectStartHealth |At what health amount should damage effects start playing | ^Hurt_MinSpeedMul |Minimum speed multiplier while hurt | ^Hurt_MaxPantCount |Add info | ^Hurt_PantSpeed |Add info | ^Hurt_PantSize |Add info | ^HealthRegainSpeed |Add info | ^HealthRegainLimit |Add info | ^Hurt_NoiseAlpha |The amount of opacity for the noise effect when on low health | ^Hurt_NoiseFreq |The frequency of the noise effect | ^Hurt_NoiseColor |The color of the noise effect (red, green, blue, alpha) | ^SanityGain_Color |The color of the sanity boost effect (red, green, blue, alpha) | ^SanityGain_Sound |The sound played when given a sanity boost | ^SanityGain_FadeInTime |The time it takes to fade in a sanity boost | ^SanityGain_FadeOutTime |The time it takes to fade out a sanity boost | ^HandsRotationSmoothNum |Add info | ^HandsPosAddMul |Add info | ^FallDamageBounceSizeMul |Add info | ^FallDamageBounceSpeedMul |Add info | ^FallDamageSpeed_Min |The minimum amount of speed needed to receive minimum fall damage | ^FallDamage_Min |The minimum amount of damage received from minor falls | ^FallDamageSound_Min |The sound played when taking minimum fall damage | ^FallDamageSpeed_Med |The minimum amount of speed needed to receive medium fall damage | ^FallDamage_Med |The minimum amount of damage received from medium falls | ^FallDamageSound_Med |The sound played when taking medium fall damage | ^FallDamageSpeed_Max |The minimum amount of speed needed to receive maximum fall damage | ^FallDamage_Max |The minimum amount of damage received from major falls | ^FallDamageSound_Max |The sound played when taking maximum fall damage | === Player_Interaction === ^GrabMaxForce |Maximum force applied to a thrown object | ^GrabMaxTorque |Add info | ^GrabMaxAngularSpeed |Maximum angular speed for thrown object | ^GrabMinSlowPlayerMass |Add info | ^GrabMaxSlowPlayerMass |Add info | ^GrabMinSlowPlayerMul |Add info | ^GrabMaxLeaveAngularSpeed |Add info | ^GrabMaxLeaveLinearSpeed |Add info | ^PushMaxSpeedWalk |The maximum amount of force applied to a push object while walking | ^PushMaxSpeedRun |The maximum amount of force applied to a push object while running | ^PushMaxSpeedCrouch |The maximum amount of force applied to a push object while crouching | ^PushForceWalk |The amount of force applied to a push object while walking | ^PushForceRun |The amount of force applied to a push object while running | ^PushForceCrouch |The amount of force applied to a push object while crouching | ^PushYawRange |Add info | ^PushPitchMinRange |Add info | ^PushPitchMaxRange |Add info | ^PushMaxForce |Maximum amount of force applied when pushing | ^MoveToMouseAddFactor |Add info | ^MoveMaxForce |Maximum amount of force applied when moving | ^SlideMaxForce |Maximum amount of force applied to a slide object | ^Default_DefaultMaxFocusDist |The default maximum distance at which the player can focus objects from | ^Grab_DefaultMaxFocusDist |The default maximum distance at which the player can grab objects from | ^Push_DefaultMaxFocusDist |The default maximum distance at which the player can push objects from | ^Slide_DefaultMaxFocusDist |The default maximum distance at which the player can slide objects from | ^SwingDoor_DefaultMaxFocusDist |The default maximum distance at which the player can use a swing door from | ^Lever_DefaultMaxFocusDist |The default maximum distance at which the player can use a lever from | ^Wheel_DefaultMaxFocusDist |The default maximum distance at which the player can use a wheel from | ^Item_DefaultMaxFocusDist |The default maximum distance at which the player can use an item from | ^LevelDoor_DefaultMaxFocusDist |The default maximum distance at which the player can use a level door from | ^MultiSlider_DefaultMaxFocusDist |The default maximum distance at which the player can use a multi slider from | ^Commentary_MaxFocusDist |The maximum distance at which the player can activate a commentary icon from | ^Ladder_MaxFocusDist |The maximum distance at which the player can use a ladder from | ^Examine_MaxFocusDist |The maximum distance at which the player can focus an examine area from | ^Sign_MaxFocusDist |The maximum distance at which the player can focus a sign area from | ^ScriptArea_MaxFocusDist |The maximum distance at which the player can focus a script area from | ^MinUseItemDistance |The minimum distance an item can be used from | === Player_Body === ^Mass |The mass of the player's body | ^Size |The size of the player's cylinder shape body | ^CrouchSize |the size of the player while crouching | ^GravityForce |The amount and direction of the gravitational pull (X, Y, Z) | ^CameraPosAdd |The position of the camera on the player (X, Y, Z) | ^CameraSmoothPosNum |Add info | ^AccurateClimbing |Whether climbing on ladders should be accurate | ^MaxNoSlideSlopeAngle |Maximum angle of environment before the player starts sliding down | ^MaxPushMass |The maximum mass the player can push by the use of objects | ^PushForce |The force used when pushing by object collision | ^CharacterMaxPushMass |The maximum mass the player's body can push | ^CharacterPushForce |The force used when pushing by player collision. | ^MaxStepSize |The maximum size of the player's steps | ^MaxStepSizeInAir |The maximum step size while in the air | ^StepClimbSpeed |The speed at which the player's steps happen when climbing a ladder | === Player_Darkness === ^MinLightLevel |The minimum level of light before the night vision is activated | ^RadiusAdd |The radius of the active night vision effect | ^AmbientLightMinLightLevel |The minimum light level for the night vision effect | ^AmbientLightRadius |Add info | ^AmbientLightIntensity |The intensity of the night vision effect's light level | ^AmbientLightFadeInTime |The time it takes to fade in the full night vision effect | ^AmbientLightFadeOutTime |The time it takes to fade out from the full night vision effect | ^AmbientLightColor |The color for the night vision effect | ^LoopSoundFile |The sound file played and looped while in the darkness | ^LoopSoundVolume |The volume for the darkness sound | ^LoopSoundStartupTime |The time it takes for the darkness sound to start playing | ^LoopSoundFadeInSpeed |The time it takes for the darkness sound to fade in | ^LoopSoundFadeOutSpeed |The time it takes for the darkness sound to fade out | ^SanityLossPerSecond |The amount of sanity drained per second while in the darkness | === Player_Sanity === ^HitZoomInSpeed |The zoom in speed of the sanity drain effect when hit for sanity damage | ^HitZoomOutSpeed |The zoom out speed of the sanity drain effect when hit for sanity damage | ^HitZoomInFOVMul |The field of view multiplier when zooming in | ^HitZoomInAspectMul |The aspect ratio multiplier when zooming in | ^SanityRegainSpeed |The speed for regaining sanity when in light | ^SanityRegainLimit |The maximum limit for automatically regaining sanity | ^SanityVeryLowLimit |The limit to determine very low sanity | ^SanityEffectsStart |The maximum amount of sanity before sanity effects can play | ^SanityWaveAlphaMul |The alpha multiplier for the wave effect during sanity drain | ^SanityWaveSpeedMul |The speed multiplier for the wave effect during sanity drain | ^CheckNearEnemyInterval |The frequency of the interval to check for nearby enemies | ^NearEnemyDecrease |The sanity decrease when near enemies | ^NearCritterDecrease |The sanity decrease when near critters | ^StartSwayMaxSanity |The maximum amount of sanity before the swaying sanity effect plays | ^SwayMaxSavedPositions |Add info | ^SanityLowLimit |The limit to determine low sanity | ^SanityLowLimitMaxTime |Add info | ^SanityLowNewSanityAmount |Add info | ^LightLampMinSanityIncrease |The minimum sanity increase while in the light of the lantern | ^LightLampMaxSanityIncrease |The maximum sanity increase while in the light of the lantern | === Player_Lantern === ^Color |The color of the lantern light (red, green, blue, alpha) | ^Radius |The radius of the lantern light | ^Gobo |The gobo file for the lantern light | ^LocalOffset |Add info | ^TurnOnSound |The sound for enabling the lantern | ^TurnOffSound |The sound for disabling the lantern | ^OutOfOilSound |The sound for when the lantern is out of oil | ^DisabledSound |The sound for when the lantern is disabled | ^CastShadows |Whether the lantern light should cast shadows | ^LowerOilSpeed |The speed at which the oil is drained from the lantern | ^FadeLightOilAmount |The level of oil at which to fade the lantern ligth | === Player_Ladder === ^UpSpeed |The speed the player climbs up the ladder | ^DownSpeed |The speed the player climbs down the ladder | ^StepLength |The length of each step in the ladder | === Player_Movement_Default === ^ForwardAcc |The forwards acceleration speed | ^SidewayAcc |The sideways acceleration speed | ^ForwardDeacc |The forwards deacceleration speed | ^SidewayDeacc |The sideways deacceleration speed | ^ForwardOppositeDirAccMul |The acceleration speed when changing to the opposite direction while moving forwards | ^SidewayOppositeDirAccMul |The acceleration speed when changing to the opposite direction while moving sideways | === Player_Movement_Normal === ^JumpSound |The sound played when jumping | ^CrouchSound |The sound played when crouching | ^StandSound |The sound played when un-crouching | ^MaxForwardSpeed |The maximum speed when walking forwards | ^MaxBackwardSpeed |The maximum speed when walking backwards | ^MaxSidwaySpeed |The maximum speed when walking sideways | ^RunForwardMul |The forwards running multiplier | ^RunBackwardMul |The backwards running mulitplier | ^RunSidewayMul |The sideways running multiplier | ^CrouchForwardMul |The multiplier for crouching forwards | ^CrouchBackwardMul |The multiplier for crouching backwards | ^CrouchSidewayMul |The multiplier for crouching sideways | ^InAirForwardMul |The multiplier for moving forwards while in mid-air | ^InAirBackwardMul |The multiplier for moving backwards while in mid-air | ^InAirSidewayMul |The multiplier for moving sideways while in mid-air | ^MaxJumpCount |Add info | ^JumpStartForce |The force applied when jumping | ^JumpCrouchStartForce |The force applied when crouch jumping | ^CrouchBobMax |The maximum amount of camera bobbing while crouching | ^WalkBobMax |The maximum amount of camera bobbing while walking | ^RunBobMax |The maximum amount of camera bobbing while running | ^CrouchMinBobSpeed |The minimum speed of bobbing while crouching | ^CrouchMaxBobSpeed |The maximum speed of bobbing while crouching | ^WalkMinBobSpeed |The minimum speed of bobbing while walking | ^WalkMaxBobSpeed |The maximum speed of bobbing while walking | ^RunMinBobSpeed |The minimum speed of bobbing while running | ^RunMaxBobSpeed |The maximum speed of bobbing while running | ^GroundBounceSize |Add info | ^GroundBounceSpeed |Add info | ^MinHitGroundBounceSpeed |Add info | === Player_Movement_ClimbLedge === ^CheckUpdatesPerSecond |The amount of updates per second while climbing | ^ClimbLedgeCheckDistForward |Add info | ^ClimbLedgeCheckDistFromTop |Add info | ^ClimbLedgeCheckDistTopToEnd |Add info | ^CheckMaxPushDist |Add info | ^HeadMoveSpeed |The speed at which the player's head (the camera) moves | ^HeadMoveSlowdownDist |The distance where the head starts slowing down | ^GivePlayerControlDist |The distance at which the player regains control from the edge of the ladder | ^MovePitchFactor |Add info | ^MaxMovePitchSpeed |Add info | \\