====== Areas ====== General Parameters: * **Type**: Type of area. Available values are game specific and should be looked up in the game specific section. * **Name**: Name of the area. * **Position**: 3D Vector storing the position of the **area center**. * **Rotation**: 3D Vector storing the rotation of the area box. * **Size**: 3D Vector storing the size of the area box. * **Mesh**: helper mesh file that will be drawn at the center of the area. Useful to set certain types of areas (sticky areas being a fine example) Specific Parameters: This tab will show inputs instance variables specific for the current area type. Moving the mouse pointer over them will pop up a tip text describing them in detail.