====== Decals ====== General Parameters: * **Name**: Name of the decal. * **Position**: 3D Vector storing the world position of the decal center. * **Rotation**: 3D Vector storing the rotation for the decal volume. * **Scale**: 3D Vector storing the size of the decal volume. Specific Parameters: * **Affected surface types**: These three buttons will set which types of geometry objects are to be affected by the decal. * **Material**: Material file for the decal. * **UV SubDivisions**: number of subdivision in which the decal texture will be split (1x1 = 1 subdivs, 2x2 = 4 subdivs...) * **Current SubDiv**: index of the subdivision currently in use. These are numbered in a left to right, up to down order. * **Decal Offset**: distance that will separate the decal from the "host" surface. * **Max triangles**: maximum number of triangles the decal will use when generating the mesh.