====== Primitive EditMode ====== Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects. The creation window looks like this: * **Primitive Type**: what type of primitive will be created. At the moment, this EditMode can only create planes. * **Material**: material file that the object will use. * **Tile Amount**: the number of repetitions in the texture for a plane sized 1×1 * **Tile Offset**: a vector that will indicate how much the texture should be displaced over the object. * **Texture Angle**: rotation that will be applied to the 2D texture. * **Align to World Coords**: if the texture coordinates should align to world. This is useful to avoid seams on planes that are next to each other. More on primitives [[:hpl2:tools:editors:level_editor:primitives|here]].