====== Static Objects ====== General Parameters: * **Name**: Name for the static object. * **Position**: 3D Vector storing the position in world. * **Rotation**: 3D Vector storing the rotation. * **Scale**: 3D Vector storing the scale of the placed object. * **Mesh**: file name of the mesh that conforms the static object. Specific Parameters: * **Cast Shadows**: if enabled, the object will cast shadows when illuminated by a properly set light. * **Collides**: if enabled, the object will keep entities to get through it ingame.