====== SubMeshes ====== Whenever a Mesh is imported into the ModelEditor, it will spawn one or several submeshes. These can be attached to bodies. General Parameters: * **Name**: Name of the shape. * **Position**: Position of the shape in the world. If the mesh has a skeleton, no transformations can be applied. * **Rotation**: 3D Vector storing the shape rotation. If the mesh has a skeleton, no transformations can be applied. * **Scale**: 3D Vector storing the scale of the shape. If the mesh has a skeleton, no transformations can be applied.