====== Particle Systems ====== General Parameters: * **Name**: Name for the PS. Should be unique for all objects in map. * **Active** * **Position**: 3D Vector storing the position in world. * **Rotation**: 3D Vector storing the rotation. Will only be used if the Particle System uses local coordinates. * **Scale** Specific Parameters: * **Particle System file**: .ps file to be spawned. * **Color**: color that the PS will be tinted with. * **Fade at distance**: if active, the particles will be faded if the camera is either too close or too far away according to the following parameters. Fading Full Color Fading <) |----------|-------------------------|-----------| Camera Min End Min Start Max Start Max End * **Min End**: close distance in which the particles will be completely faded out. * **Min Start**: close distance in which the particles will start to fade. * **Max Start**: far distance in which the particles will start to fade. * **Max End**: far distance in which the particles will be completely faded out.