====== Material Editor - Tutorial 1 ======
The Material Editor is where you create and edit material files (.mat). These files tell the engine which textures and material properties each model uses.\\
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For this tutorial we will go through controls, viewer properties and setting basic textures (diffuse, normal and specular map) for a tileable floor material.
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First open MaterialEditor.exe located in the game redist.\\
Since we will be working with a floor we need the preview window to display a plane instead of a box. Simply change Box to plane under "Model" to the right.\\
Preview controls:\\
Zoom: scroll wheel\\
Move lightsource direction: right mouse button+move mouse\\
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There are a few options under the preview window and they are easy understand.\\
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To add a diffuse texture check the "Diffuse" box under "Texture Units".\\
Under "File" press the button next to it, locate and choose a floor texture (example: redist\static_objects\mansionbase\floor\mansionbase_floor_boards.dds).\\
Keep the other options as it is.\\
Do the same thing again with "NMap" and "Specular". These should located at the same place and with _nrm and _specular as prefix.\\
This is a wood material so do not forget to set "Physics Material" to "Wood" at the top of the window.\\
Save!\\
{{https://i.postimg.cc/y857vHBN/Material-Editor.png}}