=====cLuxPlayer===== ====Fields==== cLuxPlayer has no public fields. ====Functions==== ^ Return Type ^ Function Name ^ Parameters ^ Description ^ | void | SetActive | bool abX | | | bool | IsActive | | | | [[cCamera]]@ | GetCamera | | | | [[iCharacterBody]]@ | GetCharacterBody | | | | void | SetCharacterBody | [[iCharacterBody]]@ apBody | | | [[iCollideShape]]@ | GetCameraCollideShape | | | | void | AddUsedLiquidArea | [[cLuxLiquidArea]]@ apArea | | | void | RemoveUsedLiquidArea | [[cLuxLiquidArea]]@ apArea | | | bool | GetIsLiquidAreaUsed | [[cLuxLiquidArea]]@ apArea | | | bool | IsInLiquid | | | | float | GetLiquidHeight | | | | void | ResetBasicProperties | | | | float | GetAverageMoveSpeed | | | | const [[cVector3f]]& | GetAverageMoveDirection | | | | void | ChangeState | int alId | | | int | GetCurrentStateId | | | | const [[tString]]& | GetCurrentStateName | | | | void | ChangeMoveState | int alId | | | int | GetCurrentMoveStateId | | | | const [[tString]]& | GetCurrentMoveStateName | | | | [[cLuxMoveState]]@ | GetCurrentMoveState | | | | void | AddState | const [[tString]] &in asName, \\ int alId, \\ const [[tString]] &in asScriptFile, \\ const [[tString]] &in asScriptClass | | | void | AddMoveState | const [[tString]] &in asName, \\ int alId, \\ const [[tString]] &in asScriptFile, \\ const [[tString]] &in asScriptClass | | | void | GiveDamage | float afAmount, \\ int alStrength, \\ int aType, \\ float afMinHealth, \\ const [[tString]] &in asSource | | | void | SetBaseCameraPosAdd | const [[cVector3f]] &in avVec | | | const [[cVector3f]]& | GetBaseCameraPosAdd | | | | void | SetCameraPosAdd | int alType, \\ const [[cVector3f]] &in avVector | | | const [[cVector3f]]& | GetCameraPosAdd | int alType | | | const [[cVector3f]]& | GetCameraPosAddGoal | int alType | | | const [[cVector3f]]& | GetCameraPosAddSum | | | | void | MoveCameraPosAdd | int alType, \\ const [[cVector3f]] &in avGoal, \\ float afAcc, \\ float afSpeed, \\ float afSlowdownDist | | | void | EnableCameraLock | float afLocalYawMin, \\ float afLocalYawMax, \\ float afLocalPitchMin, \\ float afLocalPitchMax | | | void | DisableCameraLock | | | | void | RotateCameraTowards | float afAcc, \\ float afSpeedMul, \\ float afMaxSpeed, \\ const [[cVector3f]] &in avLookAtPos, \\ bool abLocalCoord | | | void | SetRotateCameraTarget | const [[cVector3f]] &in avLookAtPos, \\ bool abLocalCoord | | | float | GetRotateCameraTargetDistance | | | | bool | IsCameraRotateActive | | | | void | StopCameraRotate | float afDeacc | | | void | FadeCameraFOVMulTo | float afX, \\ float afSpeed | | | void | FadeCameraAspectMulTo | float afX, \\ float afSpeed | | | void | FadeCameraRollTo | int alId, \\ float afX, \\ float afSpeedMul, \\ float afMaxSpeed | | | void | SetCameraRoll | int alId, \\ float afX | | | float | GetDefaultFOV | | | | void | FadeCameraFOVTo | float afTargetFOV, \\ float afSpeed | | | void | AutomoveCharBodyTo | float afAcc, \\ float afSpeedMul, \\ float afMaxSpeed, \\ const [[cVector3f]] &in avPosition | | | void | SetAutomoveCharBodyTarget | const [[cVector3f]] &in avPosition | | | float | GetAutoMoveTargetDistance | | | | bool | IsAutomoveCharBodyActive | | | | void | StopAutomoveCharBody | | | | void | SetHealth | float afX | | | float | GetHealth | | | | void | SetMaxHealth | float afX | | | float | GetMaxHealth | | | | void | AddHealth | float afX, \\ float afMinHealth | | | bool | IsDead | | | | bool | CheckEntityCollision | [[iLuxEntity]]@ apEntity | | | bool | CheckBodyCollision | [[iPhysicsBody]]@ apBody, \\ [[cLuxMap]]@ apMap | | | bool | CheckCharacterCollision | [[iCharacterBody]]@ apBody, \\ [[cLuxMap]]@ apMap | | | bool | HasCollideCallbacks | | | | void | AddCollideCallback | [[iLuxEntity]]@ apEntity, \\ const [[tString]] &in asCallbackFunc | | | void | RemoveCollideCallback | const [[tString]] &in asEntityName | | | void | SetMaxCameraTrackingAmount | int alSize | | | const [[cVector2f]]& | GetCameraTrackingAvgMovement | | | | float | GetVisibilityRangeMul | | | | void | SetVisibilityRangeMul | int alId, \\ float afX | | | void | SetVisibilityMaxRange | int alId, \\ float afX | | | float | GetVisibilityMaxRange | | | | float | GetTimeSincePhysicsObjectInteraction | | | | void | ResetTimeSincePhysicsObjectInteraction | | | ====Remarks==== Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!