=====iGamepad===== ====Fields==== iGamepad has no public fields. ====Functions==== ^ Return Type ^ Function Name ^ Parameters ^ Description ^ | [[tString]] | GetGamepadName | | | | int | GetNumButtons | | | | int | GetNumAxes | | | | int | GetNumHats | | | | int | GetNumBalls | | | | [[cGamepadInputData]] | GetInputUpdate | | | | bool | HasInputUpdates | | | | bool | ButtonIsDown | [[eGamepadButton]] aButton | | | [[cGamepadInputData]] | GetButton | | | | bool | ButtonIsPressed | | | | [[cGamepadInputData]] | GetReleasedButton | | | | bool | ButtonIsReleased | | | | float | GetAxisValue | [[eGamepadAxis]] aAxis | | | float | GetAxisDeadZoneRadiusValue | | | | void | SetAxisDeadZoneRadiusValue | float afValue | | | [[cGamepadInputData]] | GetUpdatedAxis | | | | bool | AxesUpdated | | | | [[eGamepadHatState]] | GetHatCurrentState | [[eGamepadHat]] aHat | | | bool | HatIsInState | [[eGamepadHat]] aHat, \\ [[eGamepadHatState]] aState | | | [[cGamepadInputData]] | GetHatState | | | | bool | HatsChanged | | | | [[cVector2l]] | GetBallAbsPos | [[eGamepadBall]] aBall | | | void | SetRumble | float afValue, \\ int alMillisec | | | void | SetColorLED | const [[cColor]] &in aColor | | | [[cColor]] | GetColorLED | | | ====Remarks==== Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!