====== helper_game.hps ======
----
== Platform_GetName ==
tString Platform_GetName()
----
== Platform_IsPS4 ==
bool Platform_IsPS4()
----
== Game_AutoSave ==
void Game_AutoSave(bool abSaveCheckpoint=true,
bool abDelayed=true)
Saves the current postion of the game.
----
== CheckPoint_Setup ==
void CheckPoint_Setup(const tString &in asCallback="")
Sets a checkpoint for the player. If the player dies the game will be reloaded to the state it was when this was called.
* **asCallback**: Function called after player has died and just before he starts again. Syntax: void F(int alNumDeathsAtCheckPoint, const tString&in asDeathSource)
----
== Achievement_Unlock ==
void Achievement_Unlock(int alID)
----
== Achievement_GetName ==
tString Achievement_GetName(int alID)
----
== Achievement_GetUnlocked ==
bool Achievement_GetUnlocked(int alID)
----
== Achievement_GetDisplayName ==
tString Achievement_GetDisplayName(int alID)
----
== Achievement_GetDescription ==
tString Achievement_GetDescription(int alID)
----
== Achievement_GetIcon ==
int Achievement_GetIcon(int alID)
----