====== helper_game.hps ====== ---- == Platform_GetName == tString Platform_GetName() ---- == Platform_IsPS4 == bool Platform_IsPS4() ---- == Game_AutoSave == void Game_AutoSave(bool abSaveCheckpoint=true, bool abDelayed=true) Saves the current postion of the game. ---- == CheckPoint_Setup == void CheckPoint_Setup(const tString &in asCallback="") Sets a checkpoint for the player. If the player dies the game will be reloaded to the state it was when this was called. * **asCallback**: Function called after player has died and just before he starts again. Syntax: void F(int alNumDeathsAtCheckPoint, const tString&in asDeathSource) ---- == Achievement_Unlock == void Achievement_Unlock(int alID) ---- == Achievement_GetName == tString Achievement_GetName(int alID) ---- == Achievement_GetUnlocked == bool Achievement_GetUnlocked(int alID) ---- == Achievement_GetDisplayName == tString Achievement_GetDisplayName(int alID) ---- == Achievement_GetDescription == tString Achievement_GetDescription(int alID) ---- == Achievement_GetIcon == int Achievement_GetIcon(int alID) ----