====== Wake Handler ====== **Helper function prefix:** Wake_ This implements a very simple wakeup effect, as if blinking eyelids (see the start of the Theta labyrinth after Akers has embedded you in coral). We implemented this as a module because we originally planned to use it in a few places; in the end we only needed it once. ===== Important Functions ===== ==== Wake_SetAsleep ==== Set whether the player is asleep (black screen!) ==== Wake_StartWakeup ==== Open the player's eyelids.