====== Areas ====== Areas, in a nutshell, are bounding boxes that can have all sorts of user definitions on them. For example, they can be used to do triggers on maps, player start positions, and so on. ===== General Parameters ===== * **Type**: Type of area. Available values are game specific and should be looked up in the game specific section. * **Name**: Name of the area. * **Position**: 3D Vector storing the position of the **area center**. * **Rotation**: 3D Vector storing the rotation of the area box. * **Size**: 3D Vector storing the size of the area box. * **Mesh**: helper mesh file that will be drawn at the center of the area. Useful to set certain types of areas (sticky areas being a fine example) ===== Specific Parameters ===== This tab will show inputs instance variables specific for the current area type. Moving the mouse pointer over them will pop up a tip text describing them in detail.