====== Decal EditMode ====== Decals are used to add detail to geometry. Scorch marks, blood splatters and such can be added with this tool, only thing needed is a proper material and a surface to apply it to. The EditMode window has some parameters to control the creation, as follows: * **Surface types affected**: these buttons will set whether a geometry object will be affected by a decal. Can be Static Objects, Entities and Primitives. * **Material**: .mat file that will be used by the decal. * **Angle**: 2D rotation of the decal around the surface normal axis. Can be randomized. * **Size**: 2D size of the decal. * **Depth**: if "Use custom depth" is false, this will be the greatest value from the 2D size vector. Else, it will be picked from the input. * **Color**: color value that will be multiplied by the decal material color. * **UV SubDivisions**: this input will control if the decal material should be subdivided, and how many subdivisions there will be. * **Use SubDiv**: this control offers selection of which subdivision should be shown, or just choose a random one on creation. More on decals [[:hpl2:tools:editors:level_editor:decals|here]].