====== DetailMeshEntity EditMode ====== {{:hpl3:tools:maineditors:level_editor:detailmeshentity_mode.png?200|}} This mode is used to create detail mesh entities. These are useful for adding details to a level without much impact on the performance. * **Main category**: this ComboBox is used to select the current set of objects. Sets should map to directories under the static_objects directory in redist. * **Subcategory**: this ComboBox will show all subsets inside the set picked previously. * **Object list**: all objects under the selected subcategory. Clicking on an entry will select a static object file to be used in following placements. * **Thumbnail**: shows a little picture so you can see how the object looks like. * **Create on surface**: when this is on, you are able to create objects on the surface of other objects, such as static objects, entities, primitives or terrain. * **Scale settings**: this sets the scale for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both scale inputs, min and max. * **Rotation settings**: this sets the rotation for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both rotate inputs, min and max. * **Color settings**: this will define a color range from which a color will be picked for every new placed object. More on DetailMeshEntities [[:hpl3:tools:maineditors:level_editor:DetailMeshEntities|here]].