====== Entities ====== Entities are vital components for a map, be it decoration or be it gameplay wise. They are the dynamic part of the level: interactable objects, disappearing walls, anything that should not remain constant when playing through a level falls into this category. ===== General Parameters ===== * **Name**: Name for the entity. * **Active**: If the entity should start as active. When set to inactive, the entity will be drawn dissolved according to the "Disabled mesh coverage" setting in options. * **Position**: 3D Vector storing the position in world. * **Rotation**: 3D Vector storing the rotation. * **Scale**: 3D Vector storing the scale of the placed object. * **Entity File**: file name (.ent) for the entity. * **Notes**: pressing this button will show any notes defined for the currently selected entity. If the button is disabled, that means there are no defined notes. * **Pose**: if the button is enabled, it means the currently selected entity has a poseable skeleton. Pressing the button will start the entity poser mode. More on this mode [[hpl3:tools:maineditors:level_editor:entityposer_editmode|here]]. * **Body names**: this list will display the body names in the entity. * **Copy name**: pressing this button will copy the body name selected in the list. ===== Specific Parameters ===== This tab will show inputs instance variables specific to the current entity. Moving the mouse pointer over them will pop up a tip text describing them in detail.