====== Exposure Areas ====== An area that changes the tone mapping parameters when entered. Used to simulate automatic correction of exposure that occurs when eyes get used to bright/dim lit environments. ===== General Parameters ===== * **Name**: Name for the billboard. Should be unique for all objects in map. * **Position**: 3D Vector storing the position in world. * **Rotation**: 3D Vector storing the rotation. * **Size**: 3D Vector storing the size of the area box. ===== Specific Parameters ===== * **Exposure**: The total light that is allowed through the camera, increasing this value makes the image brighter. In the range of -10 to +10. * **WhitePoint**: A real value that sets which value that should be considered the brightest. * **Transition time**: The time it takes for the new exposure to apply.