====== Primitives ====== Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects ===== General Parameters ===== * **Name**: Name of the primitive. * **Position**: 3D Vector storing the position in world of the **primitive pivot**. * **Rotation**: 3D Vector storing the rotation. * **Scale**: 3D Vector storing the scale of the primitive. ===== Primitive Specific ===== * **Material**: Material file for the primitive. * **Collides**: If enabled, the primitive will keep entities (player included) from getting through it. * **Cast Shadows**: If enabled, the primitive will cast shadows when illuminated by a properly set up light. ===== Plane Specific ===== * **Tile amount**: amount of repetition of the texture along the axes. The less, the bigger the texture pattern will look. * **Tile offset**: offset on the texture coordinates. * **Texture angle**: rotation of the texture applied on the plane. * **Align To World Coords**: if enabled, texture coordinates will be set according to world coordinates. Useful to get seamless floors/ceilings made out of several planes.