====== Static Objects ====== Static Objects are one of the pillars of level building in the LevelEditor. An actual complete map file share in static objects is around 80%. A proper set of pieces will allow you to create all sorts of rooms and ambients. ===== General Parameters ===== * **Name**: Name for the static object. * **Position**: 3D Vector storing the position in world. * **Rotation**: 3D Vector storing the rotation. * **Scale**: 3D Vector storing the scale of the placed object. * **Mesh**: file name of the mesh that conforms the static object. ===== Specific Parameters ===== * **Cast Shadows**: if enabled, the object will cast shadows when illuminated by a properly set light. * **Collides**: if enabled, the object will keep entities to get through it ingame.