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Dealing with performance issues
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HPL1 Documentation
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Amnesia – The Dark Descent
Amnesia – A Machine For Pigs
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hpl2:amnesia:performance
Table of Contents
Dealing with performance issues
Keep track of your objects
Physics
Make use of corridors
Make use of global fog
Reduce particle effects
Use fading on particle effects
Avoid fast-looping timers
Tips
Spotting "leaks" in walls
Notes
hpl2/amnesia/performance.txt
· Last modified: 2019/01/22 15:45 by
darkfire
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