Static Objects
General Parameters:
Name
: Name for the static object.
Position
: 3D Vector storing the position in world.
Rotation
: 3D Vector storing the rotation.
Scale
: 3D Vector storing the scale of the placed object.
Mesh
: file name of the mesh that conforms the static object.
Specific Parameters:
Cast Shadows
: if enabled, the object will cast shadows when illuminated by a properly set light.
Collides
: if enabled, the object will keep entities to get through it ingame.