Whenever a Mesh is imported into the ModelEditor, it will spawn one or several submeshes. These can be attached to bodies.
General Parameters:
Name: Name of the shape.
Position: Position of the shape in the world. If the mesh has a skeleton, no transformations can be applied.
Rotation: 3D Vector storing the shape rotation. If the mesh has a skeleton, no transformations can be applied.
Scale: 3D Vector storing the scale of the shape. If the mesh has a skeleton, no transformations can be applied.