Most props can be manipulated in some way using Prop_
helper functions (and normal Entity_
helper functions).
A button that can be locked, disabled or enabled. Can be controlled through Button_
helper functions.
The Omnitool. Use CathTool_
helper methods.
An object which can be datamined by the player to pull out the last recorded audio. Use Datamine_
helper functions. You can also use Datamine Areas for this.
A source of healing energy - the Wau flower. Use EnergySource_
helper methods and use along with the Player Energy user module.
A physics-based prop that can be picked up, turned and examined by the player. Make sure the body mass isn't 0!
Same as terminal, but can be picked up. Used for Datapads, mobile phones and cameras. Use Terminal_
helper functions and see GUI for more info.
An object which will be used as the 'held in hands' version of a Prop_Tool.
Very straightforward - a prop which can have illumination switched on and off with Lamp_SetLit
. Often connected to additional in-level lights. Can be controlled through Lamp_
helper functions.
An object which, when interacted with, will load a new level. Nearly obsolete now due to level streaming.
Any sort of lever. Needs a Hinge joint. Use Lever_
helper functions.
For creating analogue meters, where a needle rotates across a display (can also be used for analogue clocks). Use Meter_
helper functions.
An object which can be smoothly moved or rotated between two different points e.g. a ladder that slides into place, or a wall that turns to reveal a secret passage, or a cargo lift. Use MoveObject_
helper functions.
A button object which has a moving or rotating component e.g. a pushbutton or a tap. Can be manipulated in different ways. Use MovingButton_
helper functions.
Like a slider, but has multiple positions / states (not used in SOMA).
A slot which you can plug the Omnitool into. Use Omnislot_
and CathTool_
helper methods.
An Omnitool panel i.e. the ones you wave the Omnitool at to get access. Use OmniPanel_
helper methods.
A set of player hands containing a whole bunch of animations for use with the Player Hands user module. Use PlayerHands_
helper methods.
A physics-based version of the SlideDoor object - allows the player to manually move the door. Use PhysicsSlideDoor_
helper functions.
A physics-based prop that can be grabbed and pushed around (but not picked up).
An object which can be picked up, rotated, and has text associated with it e.g. a letter, a book.
The basic physics-based object; can't be interacted with by default.
An object with a body in it that can be grabbed and slid along a joint e.g. a drawer. Must include a Slider joint. Can be controlled through Slide_
helper functions.
A door that slides open on a Slider joint - use SlideDoor_
helper functions.
A door that swings. . Can be controlled through SwingDoor_
helper functions.
An object which allows one body to be 'torn' away from another by the player. Used for things like emergency covers on boxes.
An object with a GUI surface on e.g. a computer monitor or door panel. Use Terminal_
helper functions, and ImGui_
functions for drawing on the GUI surface - see GUI for more info.
Objects which can be picked up by the player and then go into the player's inventory e.g. computer chips, the Omnitool, the stun gun. Used in conjunction with Tool Areas and the Player Tool Module.
A turnable wheel, such as a valve wheel. Must have a Hinge joint. Can be controlled through Wheel_
helper functions.