Helper function prefix: PlayerHands_
The Player Hands module implements all the animations that the first-person player hands take in game. It also allows binding the camera to a socket on the player hands animation for custom 'cut-scene'-like moments, such as climbing out of the dome in Upsilon.
Sets the entity to use for the player hands.
Plays an animation on the player hands entity.
Toggles the player hands model active.
Aligns the player hands to a particular entity.
Aligns the player hands to a particular entity.
Attaches the player's viewpoint to the socket called 'camera' in the current hand animation e.g. see the 'struggle free of coral' event at the start of the Theta tunnels.
Detach the player's viewpoint from the animation.
Specify a callback function to be called when the player hand animation is complete.
Toggle the hand entity visibility.