=====cLuxBarkMachine===== ====Fields==== cLuxBarkMachine has no public fields. ====Functions==== ^ Return Type ^ Function Name ^ Parameters ^ Description ^ | [[iLuxEntity]]@ | GetEntity | | | | [[eLuxEntityComponentType]] | GetType | | | | void | SetupVoice | const [[tString]] &in asCharacter, \\ bool abUse3D, \\ float afDefaultMinDistance, \\ float, \\ float afDefaultMaxPlayerListeningRange | | | void | AddState | int alId | | | void | SetState_SoundBark | const [[tString]] &in asSound, \\ float afMinBetweenTime, \\ float afMaxBetweenTime, \\ bool abWaitForSoundToBeDone | | | void | SetState_VoiceBark | const [[tString]] &in asSubject, \\ float afMinBetweenTime, \\ float afMaxBetweenTime, \\ bool abWaitForSoundToBeDone, \\ //int alPrio = 0//, \\ //float afMinDistance = -1//, \\ //float afMaxDistance = -1//, \\ //float afMaxPlayerListeningRange = -1// | | | void | ChangeState | int alId | | | void | PlayVoice | const [[tString]] &in asSubject, \\ int alPrio, \\ //float afMinDistance = -1//, \\ //float afMaxDistance = -1//, \\ //float afMaxPlayerListeningRange = -1// | | | void | SetActive | bool abX | | | bool | IsActive | | | ====Remarks==== Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!