=====cLuxSaveHandler===== ====Fields==== cLuxSaveHandler has no public fields. ====Functions==== ^ Return Type ^ Function Name ^ Parameters ^ Description ^ | void | SaveGameToFile | const [[tWString]] &in asSaveFile | | | void | LoadGameFromFile | const [[tWString]] &in asSaveFile | | | bool | AutoSave | bool abSaveCheckpoint, \\ //bool abDelayed = true// | | | bool | GetSaveThreadActive | | | | bool | HasLoadError | [[tString]] &out asError | | | void | DelayedLoadGameFromFile | const [[tWString]] &in asSaveFile, \\ const [[tString]] &in asCallbackObject, \\ const [[tString]] &in asCallbackFunction, \\ bool abWaitAfterHeader, \\ bool abWaitAfterLoad | | | void | DelayedSaveGameToFile | const [[tWString]] &in asSaveFile, \\ bool abSaveAsCheckpoint | | | bool | GetSaveFiles | avNames, \\ avDates, \\ avFiles | | | void | DeleteSaveFile | const [[tWString]] &in asSaveFile | | | bool | IsDoneLoadingHeader | | | | void | ContinueLoading | bool abDisableWaits | | | bool | IsDoneLoadingSavedGame | | | | void | StartLoadedGame | | | ====Remarks==== Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!