=====cLuxVoiceHandler===== ====Fields==== cLuxVoiceHandler has no public fields. ====Functions==== ^ Return Type ^ Function Name ^ Parameters ^ Description ^ | bool | Play | const [[tString]]& asSubject, \\ int alSpecificLine, \\ const [[tString]]& asCallback, \\ int alPrio | | | int | GetSubjectLineNumber | const [[tString]]& asSubject | | | const [[tString]]& | GetSubjectSceneName | const [[tString]]& asSubject | | | bool | SubjectExists | const [[tString]]& asSubject | | | void | StopAll | | | | void | Stop | const [[tString]] &in asScene | | | void | SkipCurrentLine | const [[tString]] &in asScene | | | void | SkipCurrentSound | const [[tString]] &in asScene | | | void | AdvanceFromCurrentSound | const [[tString]] &in asScene | | | void | SetPaused | const [[tString]] &in asScene, \\ bool abX | | | void | SetPausedAll | bool abX | | | void | SetFocusScene | const [[tString]] &in asScene | | | void | FadeSceneVolumeTo | const [[tString]] &in asScene, \\ float afVolume, \\ float afTime | | | bool | CharacterIsSpeaking | const [[tString]] &in asName | | | bool | SubjectIsPlaying | const [[tString]] &in asName | | | bool | SceneIsActive | const [[tString]] &in asScene | | | bool | SceneInvolvingCharacterIsActive | const [[tString]] &in asCharacter | | | bool | AnySceneIsActive | | | | void | AddCharacterSpeakingCallback | const [[tString]] &in asCharacter, \\ const [[tString]] &in asCallback | | | void | RemoveCharacterSpeakingCallback | const [[tString]] &in asCharacter | | | void | GetSpectrumFromScene | const [[tString]] &in asScene, \\ &out aDestArray, \\ //int alNumSamples = 64// | | | void | GetSpectrumFromSpeakingCharacter | const [[tString]] &in asCharacter, \\ &out aDestArray, \\ //int alNumSamples = 64// | | | bool | GetUnderwaterEffectsActive | | | | void | SetUnderwaterEffectsActive | bool abX | | ====Remarks==== Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!