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    <title>Frictional Game Wiki</title>
    <subtitle></subtitle>
    <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/"/>
    <id>https://oldwiki.frictionalgames.com/</id>
    <updated>2026-04-14T07:14:49+00:00</updated>
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    <entry>
        <title>Community - old revision restored (2020/03/28 13:43)</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/community/start?rev=1598210928&amp;do=diff"/>
        <published>2020-08-23T19:28:48+00:00</published>
        <updated>2020-08-23T19:28:48+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/community/start?rev=1598210928&amp;do=diff</id>
        <author>
            <name>mudbill</name>
        </author>
        <summary>Community





Within these walls you can read user-submitted tutorials and guides, along with any other form of information the community has put up here. If you'd like to participate, you can even create and update any pages as well with a wiki user.</summary>
    </entry>
    <entry>
        <title>cColor</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/community/scripting/classes/ccolor?rev=1596480836&amp;do=diff"/>
        <published>2020-08-03T18:53:56+00:00</published>
        <updated>2020-08-03T18:53:56+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/community/scripting/classes/ccolor?rev=1596480836&amp;do=diff</id>
        <author>
            <name>abion47</name>
        </author>
        <summary>cColor

Constructors
Constructor Description cColor() Creates a color with a default value of opaque black. cColor(float, float) Creates a color with the first parameter given to all the RGB values (the color will be a shade of grey) and the second parameter given to the alpha channel.</summary>
    </entry>
    <entry>
        <title>HPL1 Documentation - old revision restored (2020/02/08 22:31)</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl1/start?rev=1595189317&amp;do=diff"/>
        <published>2020-07-19T20:08:37+00:00</published>
        <updated>2020-07-19T20:08:37+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl1/start?rev=1595189317&amp;do=diff</id>
        <author>
            <name>mudbill</name>
        </author>
        <summary>HPL1 Documentation

	*  This wiki contains all the information you need to get started with modding Penumbra: Overture and the HPL engine. Before you begin remember that to work with the engine you will need experience with using a 3D editor, if you have none or little it is recommended you start learning one before trying to use the HPL engine.</summary>
    </entry>
    <entry>
        <title>Material Editor - Tutorial 1</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tutorials/material_editor/tutorial_1?rev=1595188426&amp;do=diff"/>
        <published>2020-07-19T19:53:46+00:00</published>
        <updated>2020-07-19T19:53:46+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tutorials/material_editor/tutorial_1?rev=1595188426&amp;do=diff</id>
        <author>
            <name>saito100</name>
        </author>
        <summary>Material Editor - Tutorial 1

The Material Editor is where you create and edit material files (.mat). These files tell the engine which textures and material properties each model uses.



For this tutorial we will go through controls, viewer properties and setting basic textures (diffuse, normal and specular map) for a tileable floor material.</summary>
    </entry>
    <entry>
        <title>[Add-on] Blender to HPL3</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/community/editors/blender_to_hpl3?rev=1593653000&amp;do=diff"/>
        <published>2020-07-02T01:23:20+00:00</published>
        <updated>2020-07-02T01:23:20+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/community/editors/blender_to_hpl3?rev=1593653000&amp;do=diff</id>
        <author>
            <name>cadely</name>
        </author>
        <summary>[Add-on] Blender to HPL3

----------



https://github.com/cadehaley/BlenderHPL3export

To Download: (GitHub → “Clone or Download” → “Download ZIP”)

HPL3 Exporter Version 3.1 



This addon allows you to model anything from single assets

to entire maps within Blender, and synchronize them to an HPL3 engine map,</summary>
    </entry>
    <entry>
        <title>Script</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/engine/script?rev=1593587227&amp;do=diff"/>
        <published>2020-07-01T07:07:07+00:00</published>
        <updated>2020-07-01T07:07:07+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/engine/script?rev=1593587227&amp;do=diff</id>
        <author>
            <name>thomas</name>
        </author>
        <summary>Script

Code style

The following is an overview of how the code should look like. For anybody working for Frictional Games, this is a must. For all else, see it as guidelines to have consistent code which is especially good if you want share your stuff.</summary>
    </entry>
    <entry>
        <title>Level Editor - Skyboxes - [Developers! Read!] Updated note about DevIL</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tutorials/level_editor/tutorial_7?rev=1586882413&amp;do=diff"/>
        <published>2020-04-14T16:40:13+00:00</published>
        <updated>2020-04-14T16:40:13+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tutorials/level_editor/tutorial_7?rev=1586882413&amp;do=diff</id>
        <author>
            <name>mudbill</name>
        </author>
        <summary>Level Editor - Skyboxes

Developers! Read!

As of Amnesia's 1.3.1 release, skyboxes render incorrectly in the game due to a bug in the DevIL version used. HOWEVER: Thanks to Daemian's skills on the forum and finding the issue, you can fix it for Windows by downloading this version of</summary>
    </entry>
    <entry>
        <title>Engine scripts</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/amnesia/script_functions?rev=1586696496&amp;do=diff"/>
        <published>2020-04-12T13:01:36+00:00</published>
        <updated>2020-04-12T13:01:36+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/amnesia/script_functions?rev=1586696496&amp;do=diff</id>
        <author>
            <name>mudbill</name>
        </author>
        <summary>Engine scripts

Notice: Some of the functions below require the Amnesia 1.3 update. Steam copies should be automatically updated. Other copies can go here.

Main

The following functions are the main hps functions that the HPL2 engine looks to run on certain events - similar to the C++ int main() function.</summary>
    </entry>
    <entry>
        <title>Engine scripts - Added link to Infection page. Also, deprecated previous &quot;New Scripts&quot; page by Darkfire as this page now contains more info. Credit to Darkfire for the initial documentation.</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/machine_for_pigs/notes?rev=1586009296&amp;do=diff"/>
        <published>2020-04-04T14:08:16+00:00</published>
        <updated>2020-04-04T14:08:16+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/machine_for_pigs/notes?rev=1586009296&amp;do=diff</id>
        <author>
            <name>mudbill</name>
        </author>
        <summary>Engine scripts

A list of script functions available in A Machine For Pigs (that are not present in The Dark Descent). Many of TDD's scripts are available in AMFP, but not all. Some are replaced by ones listed below, and others are removed.

    : This page is partially incomplete. Some arguments for the functions listed here have unknown effects. If you wish to contribute, feel free to test them. It's also possible there are additional script functions not listed here that exist within the engi…</summary>
    </entry>
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