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    <title>Frictional Game Wiki hpl1:tutorials</title>
    <subtitle></subtitle>
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    <updated>2026-05-19T07:14:38+00:00</updated>
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    <entry>
        <title>Tutorials</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl1/tutorials/start?rev=1581064872&amp;do=diff"/>
        <published>2020-02-07T08:41:12+00:00</published>
        <updated>2020-02-07T08:41:12+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl1/tutorials/start?rev=1581064872&amp;do=diff</id>
        <summary>Tutorials

Here are the first 5 basic tutorials created by Frictional Games. Feel free to create additional tutorials or modify the existing ones, they can always be improved in particular more visual help.

Make sure you have the [Tutorial example files].

Basic Tutorials</summary>
    </entry>
    <entry>
        <title>TUTORIAL 1.1 – Introduction</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl1/tutorials/tutorial_1_-_introduction?rev=1581064889&amp;do=diff"/>
        <published>2020-02-07T08:41:29+00:00</published>
        <updated>2020-02-07T08:41:29+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl1/tutorials/tutorial_1_-_introduction?rev=1581064889&amp;do=diff</id>
        <summary>TUTORIAL 1.1 – Introduction

This first tutorial is a MUST TO READ. It deals with specific file and directory requirements for using the engine (HPL). Read it to save headache before starting to create models, maps and so forth.

When dealing with files and folders for the HPL directory there are a couple of important factors to know about. HPL does not care about directories! This means that if you place two files with the same name and extension at different locations, HPL will not be able to …</summary>
    </entry>
    <entry>
        <title>TUTORIAL 2.1 Level Creation</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl1/tutorials/tutorial_2_-_level_creation?rev=1581174350&amp;do=diff"/>
        <published>2020-02-08T15:05:50+00:00</published>
        <updated>2020-02-08T15:05:50+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl1/tutorials/tutorial_2_-_level_creation?rev=1581174350&amp;do=diff</id>
        <summary>TUTORIAL 2.1 Level Creation

TUTORIAL 2.1 – Basic level creation

To create levels for the HPL engine you use a 3D editor. Make sure you have read tutorial 1 so that you have your editor properly setup.

Lets get started, open your 3D editor and make sure units are set to meter.</summary>
    </entry>
    <entry>
        <title>HPL Tutorial 3.1 Materials</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl1/tutorials/tutorial_3_-_materials?rev=1288854196&amp;do=diff"/>
        <published>2010-11-04T07:03:16+00:00</published>
        <updated>2010-11-04T07:03:16+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl1/tutorials/tutorial_3_-_materials?rev=1288854196&amp;do=diff</id>
        <summary>HPL Tutorial 3.1 Materials

Introduction

Materials are used to give colour and life to the models. A material file includes the textures used and what kind of physical material it will represent. In this tutorial we will create a simple bump mapped material and attach it to the model. For more detailed information on the different materials check out chapter 4 in the Content Creation manual.</summary>
    </entry>
    <entry>
        <title>TUTORIAL 4.1 – Particles</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl1/tutorials/tutorial_4_-_particles?rev=1288853688&amp;do=diff"/>
        <published>2010-11-04T06:54:48+00:00</published>
        <updated>2010-11-04T06:54:48+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl1/tutorials/tutorial_4_-_particles?rev=1288853688&amp;do=diff</id>
        <summary>TUTORIAL 4.1 – Particles

Creating particles for HPL is easy and fun much thanks to an advanced but easy to use editor. In this tutorial we will create two different particles. Let's get started

First make sure you have placed the tutorial directory in the redist directory. And make sure that you have added all the tutorial_x directories to the resource.cfg file using HPLHelper.</summary>
    </entry>
    <entry>
        <title>TUTORIAL 5.1 – Scripting a light</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl1/tutorials/tutorial_5_-_scripting?rev=1288853702&amp;do=diff"/>
        <published>2010-11-04T06:55:02+00:00</published>
        <updated>2010-11-04T06:55:02+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl1/tutorials/tutorial_5_-_scripting?rev=1288853702&amp;do=diff</id>
        <summary>TUTORIAL 5.1 – Scripting a light

Now that we know how to creates models, levels, materials and particle effects lets try and learn how to make some interesting things happen in a level using some scripts.

For this tutorial you can use any level you want as long as you know it's working and has a functioning script file. If you created the level in tutorial 2 you can use that and be sure to have a good foundation for this tutorial.</summary>
    </entry>
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