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    <title>Frictional Game Wiki hpl2:machine_for_pigs</title>
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    <updated>2026-08-02T02:48:38+00:00</updated>
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    <entry>
        <title>Color grade texture creation</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/machine_for_pigs/colorgrading?rev=1585403542&amp;do=diff"/>
        <published>2020-03-28T13:52:22+00:00</published>
        <updated>2020-03-28T13:52:22+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/machine_for_pigs/colorgrading?rev=1585403542&amp;do=diff</id>
        <summary>Color grade texture creation

Overview

Color grading is a way to map the color of a pixel to another color. This can be used to change the brightness, contrast, hue, saturation, … of a whole image.

It is possible to smoothly fade between two different grading templates.</summary>
    </entry>
    <entry>
        <title>Debugging Toolbar</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/machine_for_pigs/debugging_toolbar?rev=1581407231&amp;do=diff"/>
        <published>2020-02-11T07:47:11+00:00</published>
        <updated>2020-02-11T07:47:11+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/machine_for_pigs/debugging_toolbar?rev=1581407231&amp;do=diff</id>
        <summary>Debugging Toolbar

As the title suggests, one is able to access the debugging menu by editing the main .cfg file in their documents folder much like they would with TDD's in order to fully utilize crucial features such as map reload and other important modding tools.</summary>
    </entry>
    <entry>
        <title>Infection</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/machine_for_pigs/infection?rev=1585759491&amp;do=diff"/>
        <published>2020-04-01T16:44:51+00:00</published>
        <updated>2020-04-01T16:44:51+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/machine_for_pigs/infection?rev=1585759491&amp;do=diff</id>
        <summary>Infection

Infection is a mechanic which was cut from the final game, but it was never fully removed from the game.



Overview

The mechanic is quite similar to sanity from TDD. It is a meter which fills up in certain circumstances and plays visual and sound effects, which depend on the meter's value.</summary>
    </entry>
    <entry>
        <title>New Area Types</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/machine_for_pigs/new_area_types?rev=1581769520&amp;do=diff"/>
        <published>2020-02-15T12:25:20+00:00</published>
        <updated>2020-02-15T12:25:20+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/machine_for_pigs/new_area_types?rev=1581769520&amp;do=diff</id>
        <summary>New Area Types

MFP features two new area types which weren't present in TDD.

Color grading area

This is an area which corrects colors when entered. It will show up as yellow in the Level Editor.

The area has 2 variables:

	*  LookUpTable - determines the color grading texture. Ready ones are located in</summary>
    </entry>
    <entry>
        <title>New Entity Types</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/machine_for_pigs/new_entity_types?rev=1584930685&amp;do=diff"/>
        <published>2020-03-23T02:31:25+00:00</published>
        <updated>2020-03-23T02:31:25+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/machine_for_pigs/new_entity_types?rev=1584930685&amp;do=diff</id>
        <summary>New Entity Types

MFP features a few new entity types.

PhoneBox

The entity which executes phonecalls. There's only one such aset in the game, and the entity itself doesn't have and User Defined Settings. In the Level Editor, it has multiple settings:</summary>
    </entry>
    <entry>
        <title>hpl2:machine_for_pigs:notes</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/machine_for_pigs/notes?rev=1586009695&amp;do=diff"/>
        <published>2020-04-04T14:14:55+00:00</published>
        <updated>2020-04-04T14:14:55+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/machine_for_pigs/notes?rev=1586009695&amp;do=diff</id>
    </entry>
    <entry>
        <title>Setting up MFP+TDD</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/machine_for_pigs/setting_up?rev=1582021706&amp;do=diff"/>
        <published>2020-02-18T10:28:26+00:00</published>
        <updated>2020-02-18T10:28:26+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/machine_for_pigs/setting_up?rev=1582021706&amp;do=diff</id>
        <summary>Setting up MFP+TDD

DEPRECATED - THIS METHOD IS NO LONGER RECOMMENDED

Up until now, using MFP assets required painstakingly porting them to Amnesia The Dark Descent. With this new method, using all of them and playing mods that use them will be easier and more foolproof.</summary>
    </entry>
    <entry>
        <title>Amnesia – A Machine For Pigs</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/machine_for_pigs/start?rev=1585238225&amp;do=diff"/>
        <published>2020-03-26T15:57:05+00:00</published>
        <updated>2020-03-26T15:57:05+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/machine_for_pigs/start?rev=1585238225&amp;do=diff</id>
        <summary>Amnesia – A Machine For Pigs

Modding Machine for Pigs is almost the same as in The Dark Descent (meaning, the most of other HPL2 wiki pages still apply). You can use the scripts described in the rest of the HPL2 section, however there are some things which are specific to MFP and will be described separately. Make sure to get the editors from</summary>
    </entry>
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