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    <title>Frictional Game Wiki hpl2:third_party_tools:3d</title>
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    <updated>2026-04-24T22:36:21+00:00</updated>
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    <entry>
        <title>Blender</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/third_party_tools/3d/blender?rev=1580999415&amp;do=diff"/>
        <published>2020-02-06T14:30:15+00:00</published>
        <updated>2020-02-06T14:30:15+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/third_party_tools/3d/blender?rev=1580999415&amp;do=diff</id>
        <summary>Blender

Blender is an open source 3D content creation suite that has built-in support for the file format COLLADA that the HPL2 engine uses to import 3D models.

Program setup

The great thing with Blender is that it will work great without any additional settings, plugins or similar.</summary>
    </entry>
    <entry>
        <title>Autodesk Maya</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/third_party_tools/3d/maya?rev=1414398168&amp;do=diff"/>
        <published>2014-10-27T08:22:48+00:00</published>
        <updated>2014-10-27T08:22:48+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/third_party_tools/3d/maya?rev=1414398168&amp;do=diff</id>
        <summary>Autodesk Maya

Autodesk Maya is a professional and comprehensive 3D modeling and animation software. With the use of the OpenCOLLADA plugin, Maya can export a DAE file with the settings required to run in HPL2. They offer a free 3-year student trial for you to play around with.</summary>
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