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    <title>Frictional Game Wiki hpl2:tools:editors:level_editor</title>
    <subtitle></subtitle>
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    <updated>2026-04-24T15:38:35+00:00</updated>
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    <entry>
        <title>Area EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/area_editmode?rev=1299529160&amp;do=diff"/>
        <published>2011-03-07T20:19:20+00:00</published>
        <updated>2011-03-07T20:19:20+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/area_editmode?rev=1299529160&amp;do=diff</id>
        <summary>Area EditMode

Areas, in a nutshell, are bounding boxes that can have all sorts of user definitions on them. For example, they can be used to do triggers on maps, player start positions, and so on.

The creation window consists only of an input to select the Area Type that the created area should have. NOTE: listed Area Types are supposed to be user defined, so they will be game specific. For more information on them for a specific game, please refer to that game's own section.</summary>
    </entry>
    <entry>
        <title>Areas</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/areas?rev=1288887213&amp;do=diff"/>
        <published>2010-11-04T16:13:33+00:00</published>
        <updated>2010-11-04T16:13:33+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/areas?rev=1288887213&amp;do=diff</id>
        <summary>Areas

General Parameters:

	*  Type: Type of area. Available values are game specific and should be looked up in the game specific section.
	*  Name: Name of the area.
	*  Position: 3D Vector storing the position of the area center.
	*  Rotation: 3D Vector storing the rotation of the area box.</summary>
    </entry>
    <entry>
        <title>Combine EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/combine_editmode?rev=1288887103&amp;do=diff"/>
        <published>2010-11-04T16:11:43+00:00</published>
        <updated>2010-11-04T16:11:43+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/combine_editmode?rev=1288887103&amp;do=diff</id>
        <summary>Combine EditMode

This mode is used to create combinations of static geometry (combos). 

 

	*  Show all combos: when enabled, all created combos will be displayed.
	*  Combinations: this ComboBox is used to pick the currently edited combo.
	*  Add/</summary>
    </entry>
    <entry>
        <title>Compound Objects</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/compound_objects?rev=1288887252&amp;do=diff"/>
        <published>2010-11-04T16:14:12+00:00</published>
        <updated>2010-11-04T16:14:12+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/compound_objects?rev=1288887252&amp;do=diff</id>
        <summary>Compound Objects

Compound objects are actually groups of simple objects that are put together and transformed as a single one.

Parameter:

	*  Name: Name for the compound.
	*  Position: 3D Vector storing the position of the center of the compound.</summary>
    </entry>
    <entry>
        <title>Decal EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/decal_editmode?rev=1299529242&amp;do=diff"/>
        <published>2011-03-07T20:20:42+00:00</published>
        <updated>2011-03-07T20:20:42+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/decal_editmode?rev=1299529242&amp;do=diff</id>
        <summary>Decal EditMode

Decals are used to add detail to geometry. Scorch marks, blood splatters and such can be added with this tool, only thing needed is a proper material and a surface to apply it to.

The EditMode window has some parameters to control the creation, as follows:</summary>
    </entry>
    <entry>
        <title>Decals</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/decals?rev=1288887236&amp;do=diff"/>
        <published>2010-11-04T16:13:56+00:00</published>
        <updated>2010-11-04T16:13:56+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/decals?rev=1288887236&amp;do=diff</id>
        <summary>Decals

General Parameters:

	*  Name: Name of the decal.
	*  Position: 3D Vector storing the world position of the decal center.
	*  Rotation: 3D Vector storing the rotation for the decal volume.
	*  Scale: 3D Vector storing the size of the decal volume.</summary>
    </entry>
    <entry>
        <title>Entities</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/entities?rev=1288887198&amp;do=diff"/>
        <published>2010-11-04T16:13:18+00:00</published>
        <updated>2010-11-04T16:13:18+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/entities?rev=1288887198&amp;do=diff</id>
        <summary>Entities

General Parameters:

	*  Name: Name for the entity.
	*  Active: If the entity should start as active. When set to inactive, the entity will be drawn dissolved according to the “Disabled mesh coverage” setting in options.
	*  Position: 3D Vector storing the position in world.</summary>
    </entry>
    <entry>
        <title>Entity EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/entity_editmode?rev=1299529338&amp;do=diff"/>
        <published>2011-03-07T20:22:18+00:00</published>
        <updated>2011-03-07T20:22:18+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/entity_editmode?rev=1299529338&amp;do=diff</id>
        <summary>Entity EditMode

Entities are vital components for a map, be it decoration or be it gameplay wise. Creation of Static Objects and Entities are very much alike, and so are creation tools for both.

The only point that differs in the Entity creation window is the Create on surface feature, that will help creating stuff on already created surfaces. The buttons next to this option indicate what kind of geometry objects will be considered by the tool (St: Static Objects, Pr: Primitives, En: Entities)…</summary>
    </entry>
    <entry>
        <title>Find Objects window</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/find_objects?rev=1288885919&amp;do=diff"/>
        <published>2010-11-04T15:51:59+00:00</published>
        <updated>2010-11-04T15:51:59+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/find_objects?rev=1288885919&amp;do=diff</id>
        <summary>Find Objects window

This is one of the most useful tools in the Level Editor. With it, you can find any created object in the map without needing to look for it. When opened, it will look like this:

In an empty map:



In a non empty map:



It consists of the following inputs:</summary>
    </entry>
    <entry>
        <title>FogArea EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/fog_editmode?rev=1299529420&amp;do=diff"/>
        <published>2011-03-07T20:23:40+00:00</published>
        <updated>2011-03-07T20:23:40+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/fog_editmode?rev=1299529420&amp;do=diff</id>
        <summary>FogArea EditMode

FogAreas are bounding boxes that apply a fog effect inside their limits.

The creation window consists only of an input to select the fog color the area will be created with.

To create an area, just click anywhere on the grid, and a 1x1x1 FogArea should appear.</summary>
    </entry>
    <entry>
        <title>FogAreas</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/fogareas?rev=1288887246&amp;do=diff"/>
        <published>2010-11-04T16:14:06+00:00</published>
        <updated>2010-11-04T16:14:06+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/fogareas?rev=1288887246&amp;do=diff</id>
        <summary>FogAreas

General Parameters:

	*  Name: Name of the FogArea
	*  Position: 3D Vector storing the position in the world of the FogArea center.
	*  Rotation: 3D Vector storing the rotation of the FogArea box.
	*  Size: 3D Vector storing the size of the FogArea box.</summary>
    </entry>
    <entry>
        <title>Group window</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/group_window?rev=1288885960&amp;do=diff"/>
        <published>2010-11-04T15:52:40+00:00</published>
        <updated>2010-11-04T15:52:40+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/group_window?rev=1288885960&amp;do=diff</id>
        <summary>Group window

This window can be used to group objects in a way that you can further control them, as in for example building a room and grouping all the room components in a group called “room”. 

An object can belong to only one group at a time. Initially, all objects belong to the</summary>
    </entry>
    <entry>
        <title>Level Settings window</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/level_settings?rev=1288886001&amp;do=diff"/>
        <published>2010-11-04T15:53:21+00:00</published>
        <updated>2010-11-04T15:53:21+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/level_settings?rev=1288886001&amp;do=diff</id>
        <summary>Level Settings window

This window holds settings for the level, such as global fog and skybox.

Skybox settings



	*  Active: will enable or disable the skybox.
	*  Color: if no texture is set, the skybox will use a flat color defined here.
	*  Texture</summary>
    </entry>
    <entry>
        <title>hpl2:tools:editors:level_editor:options_window</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/options_window?rev=1288886043&amp;do=diff"/>
        <published>2010-11-04T15:54:03+00:00</published>
        <updated>2010-11-04T15:54:03+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/options_window?rev=1288886043&amp;do=diff</id>
    </entry>
    <entry>
        <title>Primitive EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/primitive_editmode?rev=1299529569&amp;do=diff"/>
        <published>2011-03-07T20:26:09+00:00</published>
        <updated>2011-03-07T20:26:09+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/primitive_editmode?rev=1299529569&amp;do=diff</id>
        <summary>Primitive EditMode

Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects.

The creation window looks like this:

	*  Primitive Type: what type of primitive will be created. At the moment, this EditMode can only create planes.</summary>
    </entry>
    <entry>
        <title>Primitives</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/primitives?rev=1288887225&amp;do=diff"/>
        <published>2010-11-04T16:13:45+00:00</published>
        <updated>2010-11-04T16:13:45+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/primitives?rev=1288887225&amp;do=diff</id>
        <summary>Primitives

General Parameters:

	*  Name: Name of the primitive.
	*  Position: 3D Vector storing the position in world of the primitive pivot.
	*  Rotation: 3D Vector storing the rotation.
	*  Scale: 3D Vector storing the scale of the primitive.

Primitive Specific:</summary>
    </entry>
    <entry>
        <title>Shortcut Keys</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/shortcut_keys?rev=1299511237&amp;do=diff"/>
        <published>2011-03-07T15:20:37+00:00</published>
        <updated>2011-03-07T15:20:37+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/shortcut_keys?rev=1299511237&amp;do=diff</id>
        <summary>Shortcut Keys

Note: LMB, MMB and RMB are the short for Left, Middle and Right Mouse Button, respectively.




Editor and File 

Ctrl + S – Save the map. 
 Ctrl + Z – Undo. 
 Ctrl + Y – Redo. 
 
 Alt + F4 – Close Editor. 
 Esc – Close Editor (Only if not obtruded by, for example, a dialogue box).</summary>
    </entry>
    <entry>
        <title>Static Objects</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/static_objects?rev=1288887190&amp;do=diff"/>
        <published>2010-11-04T16:13:10+00:00</published>
        <updated>2010-11-04T16:13:10+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/static_objects?rev=1288887190&amp;do=diff</id>
        <summary>Static Objects

General Parameters:

	*  Name: Name for the static object.
	*  Position: 3D Vector storing the position in world.
	*  Rotation: 3D Vector storing the rotation.
	*  Scale: 3D Vector storing the scale of the placed object.
	*  Mesh: file name of the mesh that conforms the static object.</summary>
    </entry>
    <entry>
        <title>StaticObject EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/staticobject_editmode?rev=1299529621&amp;do=diff"/>
        <published>2011-03-07T20:27:01+00:00</published>
        <updated>2011-03-07T20:27:01+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/level_editor/staticobject_editmode?rev=1299529621&amp;do=diff</id>
        <summary>StaticObject EditMode

Static Objects are one of the pillars of level building in the LevelEditor. An actual complete map file share in static objects is around 80%. A proper set of pieces will allow you to create all sorts of rooms and ambients.

The creation window is a bit more complex than the ones we have seen previously. In detail, its composed of:</summary>
    </entry>
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