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    <title>Frictional Game Wiki hpl2:tools:editors:model_editor</title>
    <subtitle></subtitle>
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    <id>https://oldwiki.frictionalgames.com/</id>
    <updated>2026-04-26T17:08:26+00:00</updated>
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    <entry>
        <title>Animations window</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/anims?rev=1288884060&amp;do=diff"/>
        <published>2010-11-04T15:21:00+00:00</published>
        <updated>2010-11-04T15:21:00+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/anims?rev=1288884060&amp;do=diff</id>
        <summary>Animations window

Use this window to add animations to your entity. 



	*  Animations
		*  Add: Creates a new animation
		*  Remove: Removes the currently selected animation.

	*  Animation Data
		*  Name: Name for the animation.
		*  File: .dae_anim file containing the actual animation data.</summary>
    </entry>
    <entry>
        <title>Bodies</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/bodies?rev=1339507549&amp;do=diff"/>
        <published>2012-06-12T13:25:49+00:00</published>
        <updated>2012-06-12T13:25:49+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/bodies?rev=1339507549&amp;do=diff</id>
        <summary>Bodies

General Parameters

	*  Name: Name of the body.
	*  Position: 3D Vector storing the position in world of the center of the body.
	*  Rotation: 3D Vector storing the body rotation.
	*  Scale: 3D Vector storing the scale of the body.

Body Specific</summary>
    </entry>
    <entry>
        <title>Bones</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/bones?rev=1288886569&amp;do=diff"/>
        <published>2010-11-04T16:02:49+00:00</published>
        <updated>2010-11-04T16:02:49+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/bones?rev=1288886569&amp;do=diff</id>
        <summary>Bones

If the imported mesh has a skeleton, its component bones will be created along with the submeshes. Subentities can be attached to bones.

General parameters:

	*  Name: Name of the bone. Cannot be edited.

Attachments Tab:

Just like with bodies, stuff can be attached to a bone. To do so, just set up the filter and press the attach button, then click on objects you want to attach.</summary>
    </entry>
    <entry>
        <title>Joint EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/joint_editmode?rev=1288886825&amp;do=diff"/>
        <published>2010-11-04T16:07:05+00:00</published>
        <updated>2010-11-04T16:07:05+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/joint_editmode?rev=1288886825&amp;do=diff</id>
        <summary>Joint EditMode

To build more complex physics setups, you will need to add joints to your models. This way you will be able to create stuff like doors, tables with drawers, levers and so on.

There are four types of joints that can be created at the moment:</summary>
    </entry>
    <entry>
        <title>Joints</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/joints?rev=1288886762&amp;do=diff"/>
        <published>2010-11-04T16:06:02+00:00</published>
        <updated>2010-11-04T16:06:02+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/joints?rev=1288886762&amp;do=diff</id>
        <summary>Joints

Joints are used to constrain the movement between to bodies. They are a very powerful tool and can be used to do a lot of stuff such as lamps that can sway back and forth, drawers that can be interacted with and even a car with wheels and suspenders.</summary>
    </entry>
    <entry>
        <title>Outline window</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/outline?rev=1288883964&amp;do=diff"/>
        <published>2010-11-04T15:19:24+00:00</published>
        <updated>2010-11-04T15:19:24+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/outline?rev=1288883964&amp;do=diff</id>
        <summary>Outline window

The Outline window is a nice tool to edit attachments indirectly. When brought up, all objects in the scene will be listed in it.
Shapes belonging to bodies can be kept from being listed, this can be toggled with the “Hide connected shapes</summary>
    </entry>
    <entry>
        <title>Entity Preview window</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/preview?rev=1288884520&amp;do=diff"/>
        <published>2010-11-04T15:28:40+00:00</published>
        <updated>2010-11-04T15:28:40+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/preview?rev=1288884520&amp;do=diff</id>
        <summary>Entity Preview window

When you have your entity all set up with bodies, joints and such, it is time to test how it would look in the game. That's what the Entity Preview window is for. In this window you will be able to see how the entity would look ingame, meaning it will be physically simulated. To start the preview, just press the</summary>
    </entry>
    <entry>
        <title>Shape EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/shape_editmode?rev=1288886816&amp;do=diff"/>
        <published>2010-11-04T16:06:56+00:00</published>
        <updated>2010-11-04T16:06:56+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/shape_editmode?rev=1288886816&amp;do=diff</id>
        <summary>Shape EditMode

This EditMode is used to create Shapes that will help in physics body creation. At the moment you can create four types of shapes:

	*  Box
	*  Cylinder
	*  Sphere
	*  Capsule</summary>
    </entry>
    <entry>
        <title>Shapes</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/shapes?rev=1288886618&amp;do=diff"/>
        <published>2010-11-04T16:03:38+00:00</published>
        <updated>2010-11-04T16:03:38+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/shapes?rev=1288886618&amp;do=diff</id>
        <summary>Shapes

General Parameters:

	*  Name: Name of the shape.
	*  Position: Position of the shape in the world.
	*  Rotation: 3D Vector storing the shape rotation.
	*  Scale: 3D Vector storing the scale of the shape.

Shape Specific:

	*  Create body: will create a body out of the shape. Also works when multiple shapes are selected, thus creating a multishape body.</summary>
    </entry>
    <entry>
        <title>SubMeshes</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/submeshes?rev=1288886581&amp;do=diff"/>
        <published>2010-11-04T16:03:01+00:00</published>
        <updated>2010-11-04T16:03:01+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/submeshes?rev=1288886581&amp;do=diff</id>
        <summary>SubMeshes

Whenever a Mesh is imported into the ModelEditor, it will spawn one or several submeshes. These can be attached to bodies.

General Parameters:

	*  Name: Name of the shape.
	*  Position: Position of the shape in the world. If the mesh has a skeleton, no transformations can be applied.</summary>
    </entry>
    <entry>
        <title>User Variables window</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/uservars?rev=1288884014&amp;do=diff"/>
        <published>2010-11-04T15:20:14+00:00</published>
        <updated>2010-11-04T15:20:14+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tools/editors/model_editor/uservars?rev=1288884014&amp;do=diff</id>
        <summary>User Variables window

With this window, one can set up properties for the entity. First, a type and subtype(if any) shall be picked from the respective combo boxes. When this is done, a list of variables will appear below them.



If defined, you can get information on a variable by moving the mouse over it.</summary>
    </entry>
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