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    <title>Frictional Game Wiki hpl2:tutorials:material_editor</title>
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        <title>Material Editor - Tutorial 1</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tutorials/material_editor/tutorial_1?rev=1595188426&amp;do=diff"/>
        <published>2020-07-19T19:53:46+00:00</published>
        <updated>2020-07-19T19:53:46+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tutorials/material_editor/tutorial_1?rev=1595188426&amp;do=diff</id>
        <summary>Material Editor - Tutorial 1

The Material Editor is where you create and edit material files (.mat). These files tell the engine which textures and material properties each model uses.



For this tutorial we will go through controls, viewer properties and setting basic textures (diffuse, normal and specular map) for a tileable floor material.</summary>
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