<?xml version="1.0" encoding="utf-8"?>
<!-- generator="FeedCreator 1.7.2-ppt DokuWiki" -->
<?xml-stylesheet href="https://oldwiki.frictionalgames.com/lib/exe/css.php?s=feed" type="text/css"?>
<feed xmlns="http://www.w3.org/2005/Atom">
    <title>Frictional Game Wiki hpl2:tutorials:model_editor</title>
    <subtitle></subtitle>
    <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/"/>
    <id>https://oldwiki.frictionalgames.com/</id>
    <updated>2026-04-22T16:50:01+00:00</updated>
    <generator>FeedCreator 1.7.2-ppt DokuWiki</generator>
<link rel="self" type="application/atom+xml" href="https://oldwiki.frictionalgames.com/feed.php" />
    <entry>
        <title>hpl2:tutorials:model_editor:static_objects_jenniferorange</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tutorials/model_editor/static_objects_jenniferorange?rev=1325446216&amp;do=diff"/>
        <published>2012-01-01T19:30:16+00:00</published>
        <updated>2012-01-01T19:30:16+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tutorials/model_editor/static_objects_jenniferorange?rev=1325446216&amp;do=diff</id>
        <summary>Surprisingly this is quite easy! You can change any entity in the  Item category to a static object. This is helpful in puzzles, chemical ones especially. For this tutorial, I'll show you how easy it is to change!

	*  Open your Model Editor. Hit Open, and search through the entities&gt;item folder to pick the entity you'd like. Once it's loaded in the editor, select the objects Body. This is the green square surrounding it.</summary>
    </entry>
    <entry>
        <title>Model Editor - Basic Tutorial *WIP*</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tutorials/model_editor/tutorial_1?rev=1303649564&amp;do=diff"/>
        <published>2011-04-24T12:52:44+00:00</published>
        <updated>2011-04-24T12:52:44+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tutorials/model_editor/tutorial_1?rev=1303649564&amp;do=diff</id>
        <summary>Model Editor - Basic Tutorial *WIP*

The Model Editor is where you make collision for your model, set specific object type settings(lever, door, wheel, lamp etc.) add joints, lights, particles, billboards and sounds.

To get a model into the Level Editor we need to use the</summary>
    </entry>
    <entry>
        <title>Model Editor - Creating Ragdoll Entities</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl2/tutorials/model_editor/tutorial_2?rev=1312012177&amp;do=diff"/>
        <published>2011-07-30T07:49:37+00:00</published>
        <updated>2011-07-30T07:49:37+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl2/tutorials/model_editor/tutorial_2?rev=1312012177&amp;do=diff</id>
        <summary>Model Editor - Creating Ragdoll Entities

This tutorial will detail how to import export models from Amnesia, as well as rigging a model in the model editor to create a ragdoll entity.

----------

To import a model from Amnesia to your own 3D modeling program, simply download OpenCollada for your program, available</summary>
    </entry>
</feed>
