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    <title>Frictional Game Wiki hpl3:3rdparty</title>
    <subtitle></subtitle>
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    <id>https://oldwiki.frictionalgames.com/</id>
    <updated>2026-04-22T20:53:26+00:00</updated>
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    <entry>
        <title>Blender - How to get started</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/3rdparty/blender?rev=1355474454&amp;do=diff"/>
        <published>2012-12-14T08:40:54+00:00</published>
        <updated>2012-12-14T08:40:54+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/3rdparty/blender?rev=1355474454&amp;do=diff</id>
        <summary>Blender - How to get started

This was tested with Blender 2.65 and using a HPL3 redist folder.

Open a new project. Don't create any new objects or materials.

Select the cube and press TAB to switch to Edit Mode. The cube should change in appearance so that you can see the selected vertexes. Rotate the view around and make sure all vertexes are selected. None selected vertexes are black and selected are white, the lines and faces between selected vertexes are orange. You select a vertex by rig…</summary>
    </entry>
    <entry>
        <title>CodeLite - How to get started</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/3rdparty/codelite?rev=1581351672&amp;do=diff"/>
        <published>2020-02-10T16:21:12+00:00</published>
        <updated>2020-02-10T16:21:12+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/3rdparty/codelite?rev=1581351672&amp;do=diff</id>
        <summary>CodeLite - How to get started

Alternate community created guide with images can be found here  wiki.frictionalgames.com/hpl3/community/scripting/codelite_setup_with_pictures

	*  Download CodeLite version 12.0.0 or lower from here.
	*  Launch CodeLite and configure:
			*  Settings→Code Completion→Display and Behavior: Activate “Keep function signature un-formated”.
			*</summary>
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