<?xml version="1.0" encoding="utf-8"?>
<!-- generator="FeedCreator 1.7.2-ppt DokuWiki" -->
<?xml-stylesheet href="https://oldwiki.frictionalgames.com/lib/exe/css.php?s=feed" type="text/css"?>
<feed xmlns="http://www.w3.org/2005/Atom">
    <title>Frictional Game Wiki hpl3:community:other</title>
    <subtitle></subtitle>
    <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/"/>
    <id>https://oldwiki.frictionalgames.com/</id>
    <updated>2026-04-25T13:29:22+00:00</updated>
    <generator>FeedCreator 1.7.2-ppt DokuWiki</generator>
<link rel="self" type="application/atom+xml" href="https://oldwiki.frictionalgames.com/feed.php" />
    <entry>
        <title>Changing Player Properties</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/community/other/changing_player_properties?rev=1444162939&amp;do=diff"/>
        <published>2015-10-06T20:22:19+00:00</published>
        <updated>2015-10-06T20:22:19+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/community/other/changing_player_properties?rev=1444162939&amp;do=diff</id>
        <summary>Changing Player Properties

In this tutorial, I will guide you on changing properities such as leaning rotation and speed, health regeneration speed and other cool tips to edit the player for your add-on/custom campaign.

It's important to know that you do not need a CodeLite SOMA workspace to edit these files.</summary>
    </entry>
    <entry>
        <title>Creating a Campaign</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/community/other/cs_setup?rev=1443885662&amp;do=diff"/>
        <published>2015-10-03T15:21:02+00:00</published>
        <updated>2015-10-03T15:21:02+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/community/other/cs_setup?rev=1443885662&amp;do=diff</id>
        <summary>Creating a Campaign

So you want to make a Campaign? Well then, let's get started!

Wait! What is a campaign?

For now, Campaign  or mod is the name to use for custom stories. While both make sense, there is actually no need to distinguish between custom stories and full conversions, since the configuration files within</summary>
    </entry>
    <entry>
        <title>How To Connect Doors With Buttons</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/community/other/door-button-interaction?rev=1460300375&amp;do=diff"/>
        <published>2016-04-10T14:59:35+00:00</published>
        <updated>2016-04-10T14:59:35+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/community/other/door-button-interaction?rev=1460300375&amp;do=diff</id>
        <summary>How To Connect Doors With Buttons

This quick tutorial will show you how to create a door, that can be opened and closed via two buttons, that change their state, when pressed.

Step 1:

Open the level-editor and create a map with a door and a button on each side of the door. I will call the door</summary>
    </entry>
    <entry>
        <title>Importing Models from HPL2</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/community/other/hpl2_import?rev=1581450182&amp;do=diff"/>
        <published>2020-02-11T19:43:02+00:00</published>
        <updated>2020-02-11T19:43:02+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/community/other/hpl2_import?rev=1581450182&amp;do=diff</id>
        <summary>Importing Models from HPL2

Importing models from HPL2 to HPL3 is not a complex process but will involve needing to “convert” textures to a format that HPL3 understands. There are some problems which you may face, and this tutorial is here to try and tackle some of the errors and give you a basic idea of importing models from Amnesia: The Dark Descent and Amnesia: A Machine For Pigs.</summary>
    </entry>
    <entry>
        <title>Managing Audio</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/community/other/managing_audio?rev=1577742069&amp;do=diff"/>
        <published>2019-12-30T21:41:09+00:00</published>
        <updated>2019-12-30T21:41:09+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/community/other/managing_audio?rev=1577742069&amp;do=diff</id>
        <summary>Managing Audio



Recommended Prerequisites

The recommended format for audio playback in HPL3 is the FMOD sound bank format. This is a special format that allows a number of sound files to be bundled together into a single library package as well as technical settings (such as reverb) to be easily accessible by the game engine. To create files in this format, download the</summary>
    </entry>
    <entry>
        <title>Setting Up A Monster</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/community/other/monsters?rev=1446132460&amp;do=diff"/>
        <published>2015-10-29T15:27:40+00:00</published>
        <updated>2015-10-29T15:27:40+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/community/other/monsters?rev=1446132460&amp;do=diff</id>
        <summary>Setting Up A Monster

Monsters are your primary threat in SOMA. They are there to prompt the player to think on their toes and re-evaluate their situation to manage the situation with better strategy. As such, strategizing how a Player can or will react to the monster is the trick to creating an effective monster. Giving the Player the chance to hide, but also assuring the monster is a threat is the key to a perfect monster. In this tutorial, we will discuss how to place a monster and different …</summary>
    </entry>
    <entry>
        <title>Setting up a Basic Item</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/community/other/setting_up_an_item?rev=1444379382&amp;do=diff"/>
        <published>2015-10-09T08:29:42+00:00</published>
        <updated>2015-10-09T08:29:42+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/community/other/setting_up_an_item?rev=1444379382&amp;do=diff</id>
        <summary>Setting up a Basic Item

Items in SOMA work quite a bit differently, this tutorial will show how to do a basic item. this guide is written minutes after I made my first item so it will be updated by me or others in the future.

STEP 1 Open the model editor</summary>
    </entry>
    <entry>
        <title>Other</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/community/other/start?rev=1443182904&amp;do=diff"/>
        <published>2015-09-25T12:08:24+00:00</published>
        <updated>2015-09-25T12:08:24+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/community/other/start?rev=1443182904&amp;do=diff</id>
        <summary>Other

This section is dedicated to anything that doesn't fit in the other sections. If you don't know where to place your wiki page, put it in here!</summary>
    </entry>
</feed>
