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    <title>Frictional Game Wiki hpl3:tools:maineditors:level_editor</title>
    <subtitle></subtitle>
    <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/"/>
    <id>https://oldwiki.frictionalgames.com/</id>
    <updated>2026-04-24T05:26:10+00:00</updated>
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    <entry>
        <title>Area EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/area_editmode?rev=1341325132&amp;do=diff"/>
        <published>2012-07-03T14:18:52+00:00</published>
        <updated>2012-07-03T14:18:52+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/area_editmode?rev=1341325132&amp;do=diff</id>
        <summary>Area EditMode

Areas, in a nutshell, are bounding boxes that can have all sorts of user definitions on them. For example, they can be used to do triggers on maps, player start positions, and so on.

The creation window consists only of an input to select the Area Type that the created area should have. NOTE: listed Area Types are supposed to be user defined, so they will be game specific. For more information on them for a specific game, please refer to that game's own section.</summary>
    </entry>
    <entry>
        <title>Areas</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/areas?rev=1354895676&amp;do=diff"/>
        <published>2012-12-07T15:54:36+00:00</published>
        <updated>2012-12-07T15:54:36+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/areas?rev=1354895676&amp;do=diff</id>
        <summary>Areas

Areas, in a nutshell, are bounding boxes that can have all sorts of user definitions on them. For example, they can be used to do triggers on maps, player start positions, and so on.

General Parameters

	*  Type: Type of area. Available values are game specific and should be looked up in the game specific section.</summary>
    </entry>
    <entry>
        <title>Combine EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/combine_editmode?rev=1352060850&amp;do=diff"/>
        <published>2012-11-04T20:27:30+00:00</published>
        <updated>2012-11-04T20:27:30+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/combine_editmode?rev=1352060850&amp;do=diff</id>
        <summary>Combine EditMode

This mode is used to create combinations of static geometry (StaticObjectCombos). 

 

	*  Show all combos: when enabled, all created combos will be displayed.
	*  Combinations: this ComboBox is used to pick the currently edited combo.</summary>
    </entry>
    <entry>
        <title>Combo EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/combo_editmode?rev=1352097955&amp;do=diff"/>
        <published>2012-11-05T06:45:55+00:00</published>
        <updated>2012-11-05T06:45:55+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/combo_editmode?rev=1352097955&amp;do=diff</id>
        <summary>Combo EditMode

Combos are actually Compound Objects saved to a file. This mode works exactly the same as the static object, entity or detailmesh entity modes. The creation window can browse for category and subcategory, and has settings for scale and rotation.</summary>
    </entry>
    <entry>
        <title>Compound Objects</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/compound_objects?rev=1341327246&amp;do=diff"/>
        <published>2012-07-03T14:54:06+00:00</published>
        <updated>2012-07-03T14:54:06+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/compound_objects?rev=1341327246&amp;do=diff</id>
        <summary>Compound Objects

Compound objects are actually groups of simple objects that are put together and transformed as a single one.

Parameter:

	*  Name: Name for the compound.
	*  Position: 3D Vector storing the position of the center of the compound.</summary>
    </entry>
    <entry>
        <title>Decal EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/decal_editmode?rev=1341325294&amp;do=diff"/>
        <published>2012-07-03T14:21:34+00:00</published>
        <updated>2012-07-03T14:21:34+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/decal_editmode?rev=1341325294&amp;do=diff</id>
        <summary>Decal EditMode

Decals are used to add detail to geometry. Scorch marks, blood splatters and such can be added with this tool, only thing needed is a proper material and a surface to apply it to.

The EditMode window has some parameters to control the creation, as follows:</summary>
    </entry>
    <entry>
        <title>Decals</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/decals?rev=1354895183&amp;do=diff"/>
        <published>2012-12-07T15:46:23+00:00</published>
        <updated>2012-12-07T15:46:23+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/decals?rev=1354895183&amp;do=diff</id>
        <summary>Decals

Decals are used to add detail to geometry. Scorch marks, blood splatters and such can be added with this tool, only thing needed is a proper material and a surface to apply it to.

General Parameters:

	*  Name: Name of the decal.
	*  Position</summary>
    </entry>
    <entry>
        <title>DetailMeshEntities</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/detailmeshentities?rev=1354895254&amp;do=diff"/>
        <published>2012-12-07T15:47:34+00:00</published>
        <updated>2012-12-07T15:47:34+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/detailmeshentities?rev=1354895254&amp;do=diff</id>
        <summary>DetailMeshEntities

Detail mesh entities are useful for adding details to the geometry of a level without much impact on the performance.

General Parameters

	*  Name: Name for the entity (non editable)
	*  Position: 3D Vector storing the position in world.</summary>
    </entry>
    <entry>
        <title>DetailMeshEntity EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/detailmeshentity_editmode?rev=1352064357&amp;do=diff"/>
        <published>2012-11-04T21:25:57+00:00</published>
        <updated>2012-11-04T21:25:57+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/detailmeshentity_editmode?rev=1352064357&amp;do=diff</id>
        <summary>DetailMeshEntity EditMode



This mode is used to create detail mesh entities. These are useful for adding details to a level without much impact on the performance.

	*  Main category: this ComboBox is used to select the current set of objects. Sets should map to directories under the static_objects directory in redist.</summary>
    </entry>
    <entry>
        <title>Entities</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/entities?rev=1354895368&amp;do=diff"/>
        <published>2012-12-07T15:49:28+00:00</published>
        <updated>2012-12-07T15:49:28+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/entities?rev=1354895368&amp;do=diff</id>
        <summary>Entities

Entities are vital components for a map, be it decoration or be it gameplay wise. They are the dynamic part of the level: interactable objects, disappearing walls, anything that should not remain constant when playing through a level falls into this category.</summary>
    </entry>
    <entry>
        <title>Entity EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/entity_editmode?rev=1341325105&amp;do=diff"/>
        <published>2012-07-03T14:18:25+00:00</published>
        <updated>2012-07-03T14:18:25+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/entity_editmode?rev=1341325105&amp;do=diff</id>
        <summary>Entity EditMode

Entities are vital components for a map, be it decoration or be it gameplay wise. Creation of Static Objects and Entities are very much alike, and so are creation tools for both.

The only point that differs in the Entity creation window is the Create on surface feature, that will help creating stuff on already created surfaces. The buttons next to this option indicate what kind of geometry objects will be considered by the tool (St: Static Objects, Pr: Primitives, En: Entities)…</summary>
    </entry>
    <entry>
        <title>Entity Poser EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/entityposer_editmode?rev=1352060588&amp;do=diff"/>
        <published>2012-11-04T20:23:08+00:00</published>
        <updated>2012-11-04T20:23:08+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/entityposer_editmode?rev=1352060588&amp;do=diff</id>
        <summary>Entity Poser EditMode

This mode is used for posing entities, via transforming its skeleton. Once the mode is started, the bones in the entity's skeleton are visible and selectable. To pose the skeleton, just select the bones you want to transform and translate or rotate them to fit your needs, one at a time.</summary>
    </entry>
    <entry>
        <title>Exposure Areas</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/exposure_areas?rev=1354895467&amp;do=diff"/>
        <published>2012-12-07T15:51:07+00:00</published>
        <updated>2012-12-07T15:51:07+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/exposure_areas?rev=1354895467&amp;do=diff</id>
        <summary>Exposure Areas

An area that changes the tone mapping parameters when entered. Used to simulate automatic correction of exposure that occurs when eyes get used to bright/dim lit environments.

General Parameters

	*  Name: Name for the billboard. Should be unique for all objects in map.</summary>
    </entry>
    <entry>
        <title>ExposureArea EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/exposurearea_editmode?rev=1354895514&amp;do=diff"/>
        <published>2012-12-07T15:51:54+00:00</published>
        <updated>2012-12-07T15:51:54+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/exposurearea_editmode?rev=1354895514&amp;do=diff</id>
        <summary>ExposureArea EditMode

This creates ExposureArea objects, which are areas that change the tone mapping parameters when entered. Used to simulate automatic correction of exposure that occurs when eyes get used to bright/dim lit environments. The edit mode window can set what will be used by every new exposure area.</summary>
    </entry>
    <entry>
        <title>Find Objects window</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/find_objects_window?rev=1353673916&amp;do=diff"/>
        <published>2012-11-23T12:31:56+00:00</published>
        <updated>2012-11-23T12:31:56+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/find_objects_window?rev=1353673916&amp;do=diff</id>
        <summary>Find Objects window

This is one of the most useful tools in the Level Editor. With it, you can find any created object in the map without needing to look for it. When opened, it will look like this:

In an empty map:



In a non empty map:



It consists of the following inputs:</summary>
    </entry>
    <entry>
        <title>FogArea EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/fogarea_editmode?rev=1341325312&amp;do=diff"/>
        <published>2012-07-03T14:21:52+00:00</published>
        <updated>2012-07-03T14:21:52+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/fogarea_editmode?rev=1341325312&amp;do=diff</id>
        <summary>FogArea EditMode

FogAreas are bounding boxes that apply a fog effect inside their limits.

The creation window consists only of an input to select the fog color the area will be created with.

To create an area, just click anywhere on the grid, and a 1x1x1 FogArea should appear.</summary>
    </entry>
    <entry>
        <title>FogAreas</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/fogareas?rev=1354895547&amp;do=diff"/>
        <published>2012-12-07T15:52:27+00:00</published>
        <updated>2012-12-07T15:52:27+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/fogareas?rev=1354895547&amp;do=diff</id>
        <summary>FogAreas

FogAreas are bounding boxes that apply a fog effect inside their limits

General Parameters

	*  Name: Name of the FogArea
	*  Position: 3D Vector storing the position in the world of the FogArea center.
	*  Rotation: 3D Vector storing the rotation of the FogArea box.</summary>
    </entry>
    <entry>
        <title>Group window</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/group_window?rev=1353674128&amp;do=diff"/>
        <published>2012-11-23T12:35:28+00:00</published>
        <updated>2012-11-23T12:35:28+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/group_window?rev=1353674128&amp;do=diff</id>
        <summary>Group window

This window can be used to group objects in a way that you can further control them, as in for example building a room and grouping all the room components in a group called “room”. 

An object can belong to only one group at a time. Initially, all objects belong to the</summary>
    </entry>
    <entry>
        <title>Level Settings window</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/level_settings_window?rev=1353675458&amp;do=diff"/>
        <published>2012-11-23T12:57:38+00:00</published>
        <updated>2012-11-23T12:57:38+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/level_settings_window?rev=1353675458&amp;do=diff</id>
        <summary>Level Settings window

This window holds settings for the level, such as global fog and skybox.

Skybox settings



	*  Active: will enable or disable the skybox.
	*  Color: if no texture is set, the skybox will use a flat color defined here.
	*  Texture</summary>
    </entry>
    <entry>
        <title>LightMask EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/lightmask_editmode?rev=1352058372&amp;do=diff"/>
        <published>2012-11-04T19:46:12+00:00</published>
        <updated>2012-11-04T19:46:12+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/lightmask_editmode?rev=1352058372&amp;do=diff</id>
        <summary>LightMask EditMode

LightMasks are defined volumes in the map that confine lights that are connected to them.

As of now, only Box LightMasks are available.

To create a box, there are two ways:

	*  A single click on the grid will create a 1x1x1 sized lightmask box.</summary>
    </entry>
    <entry>
        <title>LightMasks</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/lightmasks?rev=1354895570&amp;do=diff"/>
        <published>2012-12-07T15:52:50+00:00</published>
        <updated>2012-12-07T15:52:50+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/lightmasks?rev=1354895570&amp;do=diff</id>
        <summary>LightMasks

LightMasks are defined volumes in the map that confine lights that are connected to them

General Parameters

	*  Name: Name for the lightmask.
	*  Position: 3D Vector storing the position in world.
	*  Connect lights: pressing this button will allow you to select the lights you desire to mask.</summary>
    </entry>
    <entry>
        <title>Load File dialog</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/load_dialog?rev=1353672524&amp;do=diff"/>
        <published>2012-11-23T12:08:44+00:00</published>
        <updated>2012-11-23T12:08:44+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/load_dialog?rev=1353672524&amp;do=diff</id>
        <summary>Load File dialog



	*  Full path input: This input will display the current full path, will show each step in the path as a row in the open list. Clicking on a row will make the dialog navigate to that folder.
	*  Up button: will make the dialog navigate to the parent folder.</summary>
    </entry>
    <entry>
        <title>Level Editor</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/main?rev=1352140946&amp;do=diff"/>
        <published>2012-11-05T18:42:26+00:00</published>
        <updated>2012-11-05T18:42:26+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/main?rev=1352140946&amp;do=diff</id>
        <summary>Level Editor

The HPL Level Editor is our own application to build maps for HPL3-based games. It is comprised of a set of basic object creation and edition modes which make the building task a lot easier.

Overview

When run, the first screen we get to see is like this:</summary>
    </entry>
    <entry>
        <title>Primitive EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/primitive_editmode?rev=1341325274&amp;do=diff"/>
        <published>2012-07-03T14:21:14+00:00</published>
        <updated>2012-07-03T14:21:14+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/primitive_editmode?rev=1341325274&amp;do=diff</id>
        <summary>Primitive EditMode

Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects.

The creation window looks like this:

	*  Primitive Type: what type of primitive will be created. At the moment, this EditMode can only create planes.</summary>
    </entry>
    <entry>
        <title>Primitives</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/primitives?rev=1354895596&amp;do=diff"/>
        <published>2012-12-07T15:53:16+00:00</published>
        <updated>2012-12-07T15:53:16+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/primitives?rev=1354895596&amp;do=diff</id>
        <summary>Primitives

Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects

General Parameters

	*  Name: Name of the primitive.
	*  Position: 3D Vector storing the position in world of the primitive pivot</summary>
    </entry>
    <entry>
        <title>Save File dialog</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/save_dialog?rev=1353672500&amp;do=diff"/>
        <published>2012-11-23T12:08:20+00:00</published>
        <updated>2012-11-23T12:08:20+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/save_dialog?rev=1353672500&amp;do=diff</id>
        <summary>Save File dialog



	*  Full path input: This input will display the full path, will show each step in the path as a row in the open list. Clicking on a row will make the dialog navigate to that folder.
	*  Up button: will make the dialog navigate to the parent folder.</summary>
    </entry>
    <entry>
        <title>Static Objects</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/static_objects?rev=1354895628&amp;do=diff"/>
        <published>2012-12-07T15:53:48+00:00</published>
        <updated>2012-12-07T15:53:48+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/static_objects?rev=1354895628&amp;do=diff</id>
        <summary>Static Objects

Static Objects are one of the pillars of level building in the LevelEditor. An actual complete map file share in static objects is around 80%. A proper set of pieces will allow you to create all sorts of rooms and ambients.

General Parameters</summary>
    </entry>
    <entry>
        <title>StaticObject EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/staticobject_editmode?rev=1352098770&amp;do=diff"/>
        <published>2012-11-05T06:59:30+00:00</published>
        <updated>2012-11-05T06:59:30+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/staticobject_editmode?rev=1352098770&amp;do=diff</id>
        <summary>StaticObject EditMode

Static Objects are one of the pillars of level building in the LevelEditor. An actual complete map file share in static objects is around 80%. A proper set of pieces will allow you to create all sorts of rooms and ambients.

The creation window is a bit more complex than the ones we have seen previously. In detail, its composed of:</summary>
    </entry>
    <entry>
        <title>Terrain Decals</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/terrain_decals?rev=1352036798&amp;do=diff"/>
        <published>2012-11-04T13:46:38+00:00</published>
        <updated>2012-11-04T13:46:38+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/terrain_decals?rev=1352036798&amp;do=diff</id>
        <summary>Terrain Decals

General Parameters:

	*  Name: Name for the decal.
	*  Position: 2D Vector storing the position in world.
	*  Size: 2D Vector storing the size of the decal.
	*  Angle: float indicating the rotation angle for the decal.
	*  Material: material that will be used by the decal</summary>
    </entry>
    <entry>
        <title>Terrain EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/terrain_editmode?rev=1341306710&amp;do=diff"/>
        <published>2012-07-03T09:11:50+00:00</published>
        <updated>2012-07-03T09:11:50+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/terrain_editmode?rev=1341306710&amp;do=diff</id>
        <summary>Terrain EditMode

This mode allows you to create and set up a terrain, useful for outdoor scenes. It is divided in five sub modes, each with a specific purpose, as follows:

	*  HeightMap mode 
	*  Texture mode
	*  DiffuseColorBlend mode
	*  Decal mode
	*  Undergrowth mode</summary>
    </entry>
    <entry>
        <title>Undergrowth Areas</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/undergrowth_areas?rev=1352047320&amp;do=diff"/>
        <published>2012-11-04T16:42:00+00:00</published>
        <updated>2012-11-04T16:42:00+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/undergrowth_areas?rev=1352047320&amp;do=diff</id>
        <summary>Undergrowth Areas

This kind of objects defines a vegetated surface on a terrain.

	*  Material: undergrowth material that will be used by the area.
	*  BlendType: Add means the area will have vegetation, sub means the area will remove it from already vegetated surface.</summary>
    </entry>
    <entry>
        <title>Polygon Edition EditMode</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/undergrowthpolygonareaeditor?rev=1352099146&amp;do=diff"/>
        <published>2012-11-05T07:05:46+00:00</published>
        <updated>2012-11-05T07:05:46+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/undergrowthpolygonareaeditor?rev=1352099146&amp;do=diff</id>
        <summary>Polygon Edition EditMode

This mode lets you modify an already created polygonal undergrowth area. You able to add, remove, and move around vertices in the polygon.

	*  To add a vertex, simply double click on an edge of the poly.
	*  To remove a vertex, right click on it.</summary>
    </entry>
    <entry>
        <title>Level Information window</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/window_levelinfo?rev=1352123686&amp;do=diff"/>
        <published>2012-11-05T13:54:46+00:00</published>
        <updated>2012-11-05T13:54:46+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/window_levelinfo?rev=1352123686&amp;do=diff</id>
        <summary>Level Information window



In this window you will find information of interest on the current level, such as:

	*  Estimated memory usage for static objects and entities.</summary>
    </entry>
    <entry>
        <title>Preferences window</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/window_preferences?rev=1352138940&amp;do=diff"/>
        <published>2012-11-05T18:09:00+00:00</published>
        <updated>2012-11-05T18:09:00+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tools/maineditors/level_editor/window_preferences?rev=1352138940&amp;do=diff</id>
        <summary>Preferences window

General



	*  Resolution: sets the size of the main editor window. Needs restart.
	*  Max undo steps: modifies the number of steps that can be undone/redone in a session.
	*  BG color: changes the color of the viewport background.</summary>
    </entry>
</feed>
