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    <title>Frictional Game Wiki hpl3:tutorials:mod-creation</title>
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    <entry>
        <title>Setting up a Mod Entry</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tutorials/mod-creation/setting_up_a_mod_entry?rev=1467805268&amp;do=diff"/>
        <published>2016-07-06T11:41:08+00:00</published>
        <updated>2016-07-06T11:41:08+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tutorials/mod-creation/setting_up_a_mod_entry?rev=1467805268&amp;do=diff</id>
        <summary>Setting up a Mod Entry

When creating a mod, be it a simple add-on or a fully fledged total conversion, an entry file is needed so that the mod can be listed by the ModLauncher app or simply be started by the game.

This means that you need to create an XML file with name entry.hpc in the root directory for your mod, and its contents will depend on what kind of mod you are creating.</summary>
    </entry>
    <entry>
        <title>Setting up the editors for working on a Mod</title>
        <link rel="alternate" type="text/html" href="https://oldwiki.frictionalgames.com/hpl3/tutorials/mod-creation/setting_up_the_editors_for_working_on_a_mod?rev=1450181503&amp;do=diff"/>
        <published>2015-12-15T12:11:43+00:00</published>
        <updated>2015-12-15T12:11:43+00:00</updated>
        <id>https://oldwiki.frictionalgames.com/hpl3/tutorials/mod-creation/setting_up_the_editors_for_working_on_a_mod?rev=1450181503&amp;do=diff</id>
        <summary>Setting up the editors for working on a Mod

To set up the editors for working on a Mod, you need to create a text file in your “My documents/HPL3” folder called 'WIPmod.cfg' containing the following:


&lt;WIPmod Path=&quot;Full_Path_To_Mod/entry.hpc&quot; /&gt;</summary>
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