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hpl1:documentation:content.creation.document.chap3 [2020/02/09 13:47] muffin [3.4 References] |
hpl1:documentation:content.creation.document.chap3 [2020/02/09 13:48] (current) muffin [3.14 Particle Systems] |
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| |**EndColor** |“R G B A” Color at end. //Vector4// | | |**EndColor** |“R G B A” Color at end. //Vector4// | | ||
| - | ==== 3.14 Particle Systems ==== | + | ==== 3.14 Particle systems ==== |
| Particle systems are used for effect such as fire, smoke, etc. The syntax for placing a particle system is: | Particle systems are used for effect such as fire, smoke, etc. The syntax for placing a particle system is: | ||
| **_ps_[particle system name]_[name]** | **_ps_[particle system name]_[name]** | ||
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| |**particle system name** |Entity file containing data about the billboard, may contain “_”. | | |**particle system name** |Entity file containing data about the billboard, may contain “_”. | | ||
| |**name** |The name that will be used in game. | | |**name** |The name that will be used in game. | | ||
| Particle systems are created with the Particle Editor, which is [[:hpl1:documentation:particle_editor_document|documented here]] and a tutorial is [[:hpl1:tutorials:tutorial_4_-_particles|available here]]. | Particle systems are created with the Particle Editor, which is [[:hpl1:documentation:particle_editor_document|documented here]] and a tutorial is [[:hpl1:tutorials:tutorial_4_-_particles|available here]]. | ||
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| ==== 3.15 Workflow ==== | ==== 3.15 Workflow ==== | ||