This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
hpl1:documentation:content.creation.document.chap3 [2020/02/09 13:46] muffin [3.4 References] |
hpl1:documentation:content.creation.document.chap3 [2020/02/09 13:48] (current) muffin [3.14 Particle Systems] |
||
---|---|---|---|
Line 185: | Line 185: | ||
More on this in [[:hpl1:documentation:content.creation.document.chap6#entity_files|entity files]]. | More on this in [[:hpl1:documentation:content.creation.document.chap6#entity_files|entity files]]. | ||
- | === \\ | + | ==== 3.5 Name parameters ==== |
- | 3.5 Name parameters === | + | |
Because some options are unavailable (or unexportable) in 3D editors, some settings have to be set by adding certain text to the names of objects. A parameter is written with a “_” in front of it and **can not** be the first text in the name. For example: | Because some options are unavailable (or unexportable) in 3D editors, some settings have to be set by adding certain text to the names of objects. A parameter is written with a “_” in front of it and **can not** be the first text in the name. For example: | ||
Line 353: | Line 352: | ||
|**EndColor** |“R G B A” Color at end. //Vector4// | | |**EndColor** |“R G B A” Color at end. //Vector4// | | ||
- | ==== 3.14 Particle Systems ==== | + | ==== 3.14 Particle systems ==== |
Particle systems are used for effect such as fire, smoke, etc. The syntax for placing a particle system is: | Particle systems are used for effect such as fire, smoke, etc. The syntax for placing a particle system is: | ||
**_ps_[particle system name]_[name]** | **_ps_[particle system name]_[name]** | ||
+ | |||
|**particle system name** |Entity file containing data about the billboard, may contain “_”. | | |**particle system name** |Entity file containing data about the billboard, may contain “_”. | | ||
|**name** |The name that will be used in game. | | |**name** |The name that will be used in game. | | ||
Particle systems are created with the Particle Editor, which is [[:hpl1:documentation:particle_editor_document|documented here]] and a tutorial is [[:hpl1:tutorials:tutorial_4_-_particles|available here]]. | Particle systems are created with the Particle Editor, which is [[:hpl1:documentation:particle_editor_document|documented here]] and a tutorial is [[:hpl1:tutorials:tutorial_4_-_particles|available here]]. | ||
+ | |||
+ | \\ | ||
==== 3.15 Workflow ==== | ==== 3.15 Workflow ==== |