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hpl1:documentation:content.creation.document.chap3 [2020/02/09 13:47]
muffin [3.4 References]
hpl1:documentation:content.creation.document.chap3 [2020/02/09 13:48] (current)
muffin [3.14 Particle Systems]
Line 352: Line 352:
 |**EndColor** ​  |“R G B A” Color at end. //​Vector4// ​  | |**EndColor** ​  |“R G B A” Color at end. //​Vector4// ​  |
  
-==== 3.14 Particle ​Systems ​====+==== 3.14 Particle ​systems ​====
  
 Particle systems are used for effect such as fire, smoke, etc. The syntax for placing a particle system is: Particle systems are used for effect such as fire, smoke, etc. The syntax for placing a particle system is:
  
 **_ps_[particle system name]_[name]** **_ps_[particle system name]_[name]**
 +
 |**particle system name** ​  ​|Entity file containing data about the billboard, may contain “_”. | |**particle system name** ​  ​|Entity file containing data about the billboard, may contain “_”. |
 |**name** ​  |The name that will be used in game. | |**name** ​  |The name that will be used in game. |
  
 Particle systems are created with the Particle Editor, which is [[:​hpl1:​documentation:​particle_editor_document|documented here]] and a tutorial is [[:​hpl1:​tutorials:​tutorial_4_-_particles|available here]]. Particle systems are created with the Particle Editor, which is [[:​hpl1:​documentation:​particle_editor_document|documented here]] and a tutorial is [[:​hpl1:​tutorials:​tutorial_4_-_particles|available here]].
 +
 +\\
  
 ==== 3.15 Workflow ==== ==== 3.15 Workflow ====
hpl1/documentation/content.creation.document.chap3.1581256046.txt.gz · Last modified: 2020/02/09 13:47 by muffin