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hpl1:documentation:content.creation.document.chap6 [2010/11/04 07:45] jens |
hpl1:documentation:content.creation.document.chap6 [2010/11/04 07:47] (current) jens [6.3 Game Section] |
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^Name ^Type ^Default ^Description ^ | ^Name ^Type ^Default ^Description ^ | ||
- | |**InteractMode** |//String// |Static |Different modes for when you interact with the object, [[#additional.specific.information|see below for details]]. "Static", "Grab", "Move", "Push".| | + | |**InteractMode** |//String// |Static |Different modes for when you interact with the object, [[#additional specific information|see below for details]]. "Static", "Grab", "Move", "Push".| |
|**ForwardUpMul** |//Float// |1 |MoveMode: Multiplied to the forward/backward force when moving the mouse up/down.| | |**ForwardUpMul** |//Float// |1 |MoveMode: Multiplied to the forward/backward force when moving the mouse up/down.| | ||
|**UpMul** |//Float// |1 |MoveMode: Multiplied to the up/down force when moving the mouse up/down.| | |**UpMul** |//Float// |1 |MoveMode: Multiplied to the up/down force when moving the mouse up/down.| | ||
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|**UseNormalMass** |//Bool// |False |GrabMode: Should the object's normal mass be used.| | |**UseNormalMass** |//Bool// |False |GrabMode: Should the object's normal mass be used.| | ||
|**GrabMassMul** |//Float// |1 |GrabMode: Multiplied to the force applied to the object.| | |**GrabMassMul** |//Float// |1 |GrabMode: Multiplied to the force applied to the object.| | ||
- | |**MaxInteractDist** |//Float// |[[#additional.specific.information|Depends]] |The maximum length at which the object can be interacted with.| | + | |**MaxInteractDist** |//Float// |[[#additional specific information|Depends]] |The maximum length at which the object can be interacted with.| |
|**PauseControllers** |//Bool// | |MoveMode: Should controllers be paused when interacting.| | |**PauseControllers** |//Bool// | |MoveMode: Should controllers be paused when interacting.| | ||
|**DamageCharacter** |//Bool// |False |Should the characters take damage from the object.| | |**DamageCharacter** |//Bool// |False |Should the characters take damage from the object.| |