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hpl1:documentation:content.creation.document.chap6 [2010/11/04 07:45]
jens
hpl1:documentation:content.creation.document.chap6 [2010/11/04 07:47] (current)
jens [6.3 Game Section]
Line 349: Line 349:
  
 ^Name                 ​^Type ​      ​^Default ^Description ^ ^Name                 ​^Type ​      ​^Default ^Description ^
-|**InteractMode** ​    ​|//​String//​ |Static ​ |Different modes for when you interact with the object, [[#​additional.specific.information|see below for details]]. "​Static",​ "​Grab",​ "​Move",​ "​Push"​.|+|**InteractMode** ​    ​|//​String//​ |Static ​ |Different modes for when you interact with the object, [[#​additional specific information|see below for details]]. "​Static",​ "​Grab",​ "​Move",​ "​Push"​.|
 |**ForwardUpMul** ​    ​|//​Float// ​ |1       ​|MoveMode:​ Multiplied to the forward/​backward force when moving the mouse up/down.| |**ForwardUpMul** ​    ​|//​Float// ​ |1       ​|MoveMode:​ Multiplied to the forward/​backward force when moving the mouse up/down.|
 |**UpMul** ​           |//​Float// ​ |1       ​|MoveMode:​ Multiplied to the up/down force when moving the mouse up/down.| |**UpMul** ​           |//​Float// ​ |1       ​|MoveMode:​ Multiplied to the up/down force when moving the mouse up/down.|
Line 357: Line 357:
 |**UseNormalMass** ​   |//​Bool// ​  ​|False ​  ​|GrabMode:​ Should the object'​s normal mass be used.| |**UseNormalMass** ​   |//​Bool// ​  ​|False ​  ​|GrabMode:​ Should the object'​s normal mass be used.|
 |**GrabMassMul** ​     |//​Float// ​ |1       ​|GrabMode:​ Multiplied to the force applied to the object.| |**GrabMassMul** ​     |//​Float// ​ |1       ​|GrabMode:​ Multiplied to the force applied to the object.|
-|**MaxInteractDist** ​ |//​Float// ​ |[[#​additional.specific.information|Depends]] |The maximum length at which the object can be interacted with.|+|**MaxInteractDist** ​ |//​Float// ​ |[[#​additional specific information|Depends]] |The maximum length at which the object can be interacted with.|
 |**PauseControllers** |//​Bool// ​  ​| ​       |MoveMode: Should controllers be paused when interacting.| |**PauseControllers** |//​Bool// ​  ​| ​       |MoveMode: Should controllers be paused when interacting.|
 |**DamageCharacter** ​ |//​Bool// ​  ​|False ​  ​|Should the characters take damage from the object.| |**DamageCharacter** ​ |//​Bool// ​  ​|False ​  ​|Should the characters take damage from the object.|
hpl1/documentation/content.creation.document.chap6.1288856754.txt.gz ยท Last modified: 2010/11/04 07:45 by jens