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hpl1:getting_started [2014/06/24 06:17]
jens
hpl1:getting_started [2020/02/17 14:55]
muffin old revision restored (2020/02/08 11:32)
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 <note important>​This stuff is old, mainly all 3D editing needs to be done in an editor version release at the time of the games creation in 2006/2007 and same goes for the Collada plugins. It will not work with modern releases.</​note>​ <note important>​This stuff is old, mainly all 3D editing needs to be done in an editor version release at the time of the games creation in 2006/2007 and same goes for the Collada plugins. It will not work with modern releases.</​note>​
 +
 ===== What you need ===== ===== What you need =====
  
-    ​- [[http://​www.penumbra-overture.com/​|Penumbra:​ Overture]] +  ​- [[http://​www.penumbragame.com/​|Penumbra:​ Overture]] 
-    - [[:https://​fricpub.s3.amazonaws.com/​tools/​hpl1/​mod_tools.zip|Download The Tools]] +  - [[https://​fricpub.s3.amazonaws.com/​tools/​hpl1/​mod_tools.zip|Download The Tools]] 
-    - [[http://​www.microsoft.com/​downloads/​details.aspx?​FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&​displaylang=en|Download .NET]] 1.1 and 2.0 should both work fine. +  - [[http://​www.microsoft.com/​downloads/​details.aspx?​FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&​displaylang=en|Download .NET]] 1.1 and 2.0 should both work fine. 
-    - You will need COLLADA for your 3D editor. [[:https://​fricpub.s3.amazonaws.com/​tools/​hpl1/​colladamaya_088.zip|Get Maya here]] ​ and [[:https://​fricpub.s3.amazonaws.com/​tools/​hpl1/​colladamax_106.zip|3DS Max here]]. +  - You will need COLLADA for your 3D editor. [[https://​fricpub.s3.amazonaws.com/​tools/​hpl1/​colladamaya_088.zip|Get Maya here]] and [[https://​fricpub.s3.amazonaws.com/​tools/​hpl1/​colladamax_106.zip|3DS Max here]]. 
-    - A 3D editor like Maya, 3D Studio or Blender.+  - A 3D editor like Maya, 3D Studio or Blender.
  
 ===== Setup ===== ===== Setup =====
  
-    ​- Install Penumbra +  ​- Install Penumbra 
-    - Extract the tools archive and place the files directly in the "​penumbra install directory/​redist",​ you should have the following .exe in the redist folder ​ %<​nowiki>​ *</​nowiki>​ HplHelper.exe+  - Extract the tools archive and place the files directly in the "​penumbra install directory/​redist",​ you should have the following .exe in the redist folder %<​nowiki>​ *</​nowiki>​ HplHelper.exe
       * HudObjectEditor.exe       * HudObjectEditor.exe
       * ModelViewer.exe       * ModelViewer.exe
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       * ParticleViewer.exe       * ParticleViewer.exe
       * SceneViewer.exe       * SceneViewer.exe
-    ​- Install .NET +  ​- Install .NET 
-    - Install COLLADA for your 3D editor ​ %<​nowiki>​ *</​nowiki>​ Make sure your editor is set to unit = meter+  - Install COLLADA for your 3D editor %<​nowiki>​ *</​nowiki>​ Make sure your editor is set to unit = meter
       * make sure COLLADA is set to "​export polygons as triangles"​ under export settings       * make sure COLLADA is set to "​export polygons as triangles"​ under export settings
  
 ===== Taking your first baby steps ===== ===== Taking your first baby steps =====
  
-    ​- Briefly read through the [[:​hpl1:​documentation:​start|Documentation]],​ mainly the [[:​hpl1:​documentation:​content_creation_document|HPL-Engine© Content Creation]] +  ​- Briefly read through the [[:​hpl1:​documentation:​start|Documentation]],​ mainly the [[:​hpl1:​documentation:​content_creation_document|HPL-Engine© Content Creation]] 
-    - Use the [[:​hpl1:​tutorials:​start|Tutorials]] to get the basic skills +  - Use the [[:​hpl1:​tutorials:​start|Tutorials]] to get the basic skills 
-    - Make your first level, make it really simple and create a basic scenario based on what you learned in the [[:​hpl1:​tutorials:​start|Tutorials]] +  - Make your first level, make it really simple and create a basic scenario based on what you learned in the [[:​hpl1:​tutorials:​start|Tutorials]] 
-    - Look at the Penumbra levels, objects and scripts for reference, use the documentation as a lexicon and you should be OK.+  - Look at the Penumbra levels, objects and scripts for reference, use the documentation as a lexicon and you should be OK
  
hpl1/getting_started.txt · Last modified: 2020/02/17 14:55 by muffin