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- | <note important>It's difficult to do anything with Penumbra: Overture, it requiers using old software and learning a great deal before anything useful can be made. This documentation is only left here to give insight for those fiddling with the source code for Overture and the HPL1 engine.</note> | + | <note important>It's difficult to do anything with Penumbra: Overture, as it requires using old software and learning a great deal before anything useful can be made. This documentation is only left here to give insight for those fiddling with the source code for Overture and the HPL1 engine. </note> |
- | ====== About this wiki: ====== | + | |
- | * This wiki contains all the information you need to get started with modding [[http://wwww.penumbra-overture.com|Penumbra: Overture]] and the HPL engine. Before you begin remember that to work with the engine you will need experience with using a 3D editor, if you have none or little it is recommended you start learning one before trying to use the HPL engine.\\ | + | |
- | * All game specific files that gives objects specific behavior is based on XML files, it's good to have some very basic knowledge of how XML files are structured and function.\\ | + | ====== HPL1 Documentation ====== |
- | * The HPL engine uses a C/C++ like script language called [[http://www.angelcode.com/angelscript/|Angel Script]], as such it is a good idea to have some basic programing experience, no more than having done an introduction course or similar is required.\\ | + | * This wiki contains all the information you need to get started with modding [[http://www.penumbragame.com|Penumbra: Overture]] and the HPL engine. Before you begin remember that to work with the engine you will need experience with using a 3D editor, if you have none or little it is recommended you start learning one before trying to use the HPL engine. |
- | * If you are all set to go, head on to the [[hpl1:Getting started]] page!\\ | + | * All game specific files that gives objects specific behavior is based on XML files, it's good to have some very basic knowledge of how XML files are structured and function. |
- | \\ | + | |
- | ====== Resources in the wiki: ====== | + | * The HPL engine uses a C/C++ like script language called [[http://www.angelcode.com/angelscript/|Angel Script]], as such it is a good idea to have some basic programing experience, no more than having done an introduction course or similar is required. |
- | * **[[hpl1:Getting started]]** | + | |
- | * [[hpl1:Documentation]] | + | * You must have a 3D Accelerator as the engine and editors rely heavily on those, Integrated graphics do not work. |
- | * [[hpl1:Documentation:Content Creation Document]] | + | |
- | * [[hpl1:Documentation:Script Reference]] | + | |
- | * [[hpl1:Documentation:Particle editor document]] | + | |
- | * [[hpl1:Tutorials]] | + | * If you are all set to go, head on to the [[:hpl1:getting_started|Getting started document]] page! |
- | * [[hpl1:Tutorials:Tutorial 1 - Introduction]] | + | |
- | * [[hpl1:Tutorials:Tutorial 2 - Level creation]] | + | ===== Resources in the wiki ===== |
- | * [[hpl1:Tutorials:Tutorial 3 - Materials]] | + | |
- | * [[hpl1:Tutorials:Tutorial 4 - Particles]] | + | * [[:hpl1:getting_started|Getting started document]] |
- | * [[hpl1:Tutorials:Tutorial 5 - Scripting]] | + | * [[:hpl1:start|Documentation]] |
+ | * [[:hpl1:documentation:content_creation_document|HPL-Engine© Content Creation]] | ||
+ | * [[:hpl1:documentation:script_reference|Script Reference document]] | ||
+ | * [[:hpl1:documentation:particle_editor_document|HPL Particle Editor]] | ||
+ | * [[:hpl1:tutorials:start|Tutorials]] | ||
+ | * [[:hpl1:tutorials:tutorial_1_-_introduction|TUTORIAL 1.1 – Introduction]] | ||
+ | * [[:hpl1:tutorials:tutorial_2_-_level_creation|TUTORIAL 2.1 Level Creation]] | ||
+ | * [[:hpl1:tutorials:tutorial_3_-_materials|HPL Tutorial 3.1 Materials]] | ||
+ | * [[:hpl1:tutorials:tutorial_4_-_particles|TUTORIAL 4.1 – Particles]] | ||
+ | * [[:hpl1:tutorials:tutorial_5_-_scripting|TUTORIAL 5.1 – Scripting a light]] | ||
+ | * [[:hpl1:projects_using_hpl|Projects using the HPL engine]] | ||
- | * [[hpl1:Projects using HPL]] | ||
- | \\ |