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hpl1:start [2020/02/08 15:27] muffin [HPL1 Documentation] added Video Card information |
hpl1:start [2020/07/19 20:08] (current) mudbill old revision restored (2020/02/08 22:31) |
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- | <note important>It's difficult to do anything with Penumbra: Overture, as it requires using old software and learning a great deal before anything useful can be made. This documentation is only left here to give insight for those fiddling with the source code for Overture and the HPL1 engine.</note> | + | <note important>It's difficult to do anything with Penumbra: Overture, as it requires using old software and learning a great deal before anything useful can be made. This documentation is only left here to give insight for those fiddling with the source code for Overture and the HPL1 engine. </note> |
====== HPL1 Documentation ====== | ====== HPL1 Documentation ====== | ||
- | * This wiki contains all the information you need to get started with modding [[http://wwww.penumbra-overture.com|Penumbra: Overture]] and the HPL engine. Before you begin remember that to work with the engine you will need experience with using a 3D editor, if you have none or little it is recommended you start learning one before trying to use the HPL engine. | + | * This wiki contains all the information you need to get started with modding [[http://www.penumbragame.com|Penumbra: Overture]] and the HPL engine. Before you begin remember that to work with the engine you will need experience with using a 3D editor, if you have none or little it is recommended you start learning one before trying to use the HPL engine. |
* All game specific files that gives objects specific behavior is based on XML files, it's good to have some very basic knowledge of how XML files are structured and function. | * All game specific files that gives objects specific behavior is based on XML files, it's good to have some very basic knowledge of how XML files are structured and function. |