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hpl1:start [2020/02/07 07:31]
muffin [Resources in the wiki]
hpl1:start [2020/07/19 20:08] (current)
mudbill old revision restored (2020/02/08 22:31)
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-<note important>​It'​s difficult to do anything with Penumbra: Overture, as it requires using old software and learning a great deal before anything useful can be made. This documentation is only left here to give insight for those fiddling with the source code for Overture and the HPL1 engine.</​note>​+<note important>​It'​s difficult to do anything with Penumbra: Overture, as it requires using old software and learning a great deal before anything useful can be made. This documentation is only left here to give insight for those fiddling with the source code for Overture and the HPL1 engine. </​note>​
  
 ====== HPL1 Documentation ====== ====== HPL1 Documentation ======
  
-  * This wiki contains all the information you need to get started with modding [[http://wwww.penumbra-overture.com|Penumbra:​ Overture]] and the HPL engine. Before you begin remember that to work with the engine you will need experience with using a 3D editor, if you have none or little it is recommended you start learning one before trying to use the HPL engine.+  * This wiki contains all the information you need to get started with modding [[http://www.penumbragame.com|Penumbra:​ Overture]] and the HPL engine. Before you begin remember that to work with the engine you will need experience with using a 3D editor, if you have none or little it is recommended you start learning one before trying to use the HPL engine.
  
   * All game specific files that gives objects specific behavior is based on XML files, it's good to have some very basic knowledge of how XML files are structured and function.   * All game specific files that gives objects specific behavior is based on XML files, it's good to have some very basic knowledge of how XML files are structured and function.
  
   * The HPL engine uses a C/C++ like script language called [[http://​www.angelcode.com/​angelscript/​|Angel Script]], as such it is a good idea to have some basic programing experience, no more than having done an introduction course or similar is required.   * The HPL engine uses a C/C++ like script language called [[http://​www.angelcode.com/​angelscript/​|Angel Script]], as such it is a good idea to have some basic programing experience, no more than having done an introduction course or similar is required.
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 +  * You must have a 3D Accelerator as the engine and editors rely heavily on those, Integrated graphics do not work.
  
   * If you are all set to go, head on to the [[:​hpl1:​getting_started|Getting started document]] page!   * If you are all set to go, head on to the [[:​hpl1:​getting_started|Getting started document]] page!
hpl1/start.1581060686.txt.gz ยท Last modified: 2020/02/07 07:31 by muffin