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hpl1:third_party_tools:3d_studio_max

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hpl1:third_party_tools:3d_studio_max [2020/02/06 15:07]
muffin created
hpl1:third_party_tools:3d_studio_max [2020/02/06 15:16]
muffin
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 Using Max is a fairly simple process, for this tutorial we are going to make a little cube, start of clicking on the **Box** button in the **Object Type** window to your right, and drag your mouse around in the viewport, make sure to set the cube's length width and height to 20*20*20 in the **Modify** window. Apply a texture to it (prefferably lambert) and export it under File > Export Using Max is a fairly simple process, for this tutorial we are going to make a little cube, start of clicking on the **Box** button in the **Object Type** window to your right, and drag your mouse around in the viewport, make sure to set the cube's length width and height to 20*20*20 in the **Modify** window. Apply a texture to it (prefferably lambert) and export it under File > Export
  
-Make you choose **Autodesk (*.FBX,​*.DAE)** as the export option and that you use the same presets as the following image.+Make sure you choose **Autodesk (*.FBX,​*.DAE)** as the export option and that you use the same presets as the following image.
  
 {{https://​cdn.discordapp.com/​attachments/​654638000323559448/​674994174042439680/​imag.png?​nolink&​340x799}} {{https://​cdn.discordapp.com/​attachments/​654638000323559448/​674994174042439680/​imag.png?​nolink&​340x799}}
hpl1/third_party_tools/3d_studio_max.txt ยท Last modified: 2020/02/07 08:14 by muffin