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hpl1:third_party_tools:adobe_photoshop

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hpl1:third_party_tools:adobe_photoshop [2020/02/07 11:51]
muffin small typo
hpl1:third_party_tools:adobe_photoshop [2020/02/08 16:35] (current)
muffin [How to]
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 {{https://​cdn.discordapp.com/​attachments/​654638000323559448/​675305726830182400/​PS2.png?​nolink&​1280x1024}} {{https://​cdn.discordapp.com/​attachments/​654638000323559448/​675305726830182400/​PS2.png?​nolink&​1280x1024}}
  
-Here you can choose a variety of settings that'​ll make your texture stand out more and look good, I will be saving the bump map for this texture as a 32 bit Targa since the alpha channel can be used later on. You can also preview your texture by clicking the little **3D Preview** ​ button. (Pretty cool huh?) \\ You can read a more detailed explanation on how these things work [[:​hpl1:​tutorials:​tutorial_3_-_materials|here]],​ this was just a brief explanation ​on how to use Photoshop with the HPL1 engine.+Here you can choose a variety of settings that'​ll make your texture stand out more and look good, I will be saving the bump map for this texture as a 32 bit Targa since the alpha channel can be used later on. You can also preview your texture by clicking the little **3D Preview** ​ button. (Pretty cool huh?) \\ You can read a more detailed explanation on how these things work [[:​hpl1:​tutorials:​tutorial_3_-_materials|here]],​ this was just a brief tutorial ​on how to use Photoshop with the HPL1 engine.
  
 ===== Important information on images ===== ===== Important information on images =====
hpl1/third_party_tools/adobe_photoshop.1581076274.txt.gz ยท Last modified: 2020/02/07 11:51 by muffin