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hpl1:third_party_tools:adobe_photoshop [2020/02/07 11:51] muffin small typo |
hpl1:third_party_tools:adobe_photoshop [2020/02/08 16:35] (current) muffin [How to] |
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{{https://cdn.discordapp.com/attachments/654638000323559448/675305726830182400/PS2.png?nolink&1280x1024}} | {{https://cdn.discordapp.com/attachments/654638000323559448/675305726830182400/PS2.png?nolink&1280x1024}} | ||
- | Here you can choose a variety of settings that'll make your texture stand out more and look good, I will be saving the bump map for this texture as a 32 bit Targa since the alpha channel can be used later on. You can also preview your texture by clicking the little **3D Preview** button. (Pretty cool huh?) \\ You can read a more detailed explanation on how these things work [[:hpl1:tutorials:tutorial_3_-_materials|here]], this was just a brief explanation on how to use Photoshop with the HPL1 engine. | + | Here you can choose a variety of settings that'll make your texture stand out more and look good, I will be saving the bump map for this texture as a 32 bit Targa since the alpha channel can be used later on. You can also preview your texture by clicking the little **3D Preview** button. (Pretty cool huh?) \\ You can read a more detailed explanation on how these things work [[:hpl1:tutorials:tutorial_3_-_materials|here]], this was just a brief tutorial on how to use Photoshop with the HPL1 engine. |
===== Important information on images ===== | ===== Important information on images ===== |